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Find Familiar

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Find Familiar Cat.webp

Find Familiar is a level 1 conjuration spell. This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.

Description

Summon a familiar, a fey spirit that takes an animal form of your choosing

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft
Ritual
Recharge: Short rest

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Feats:

Notes

  • Although listed as a Ritual Spell where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip Mage Hand has the same limitation.
  • Familiars are automatically dismissed when the caster leaves the active party.
  • When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
  • All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like Shovel and Scratch, the Raven Gloves spell Summon Quothe the Raven Summon Quothe the Raven, and the additional options granted to a Warlock with Pact of the Chain Pact of the Chain. Casting another version of the spell will dismiss any currently summoned familiar.
  • The Beast Master Ranger feature Summon Companion Summon Companion is separate to Find Familiar, and can be active at the same time.
  • Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
  • Even though familiars can drink elixirs, increasing their Strength serves no purpose outside of increasing jump distance since their attacks will always use Dexterity.
  • The raven is the only standard familiar given a specific name: "Quothe". This is a reference to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
  • The incantation for standard Find Familiar variants is ex textura, Latin for "out of the weave", while that of Find Familiar: Boo Find Familiar: Boo is invoco te, Latin for "I call you".

Bugs

  • There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. [Needs Verification]
  • Familiars cannot interact with the environment except to examine and attack. Notably, unlike Mage Hand, they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.

Variants[edit | edit source]

Select variant:

Variants exclusive to Pact of the Chain Pact of the Chain:

Special separate variants of this spell that can only summon one specific creature:

List of summoned familiars[edit | edit source]

Conjured Cat[edit | edit source]

Cat Familiar Portrait.png
Summon a cat familiar that can Meow to distract your enemies, you gain Claws Claws and Meow Meow.

STR

6
(-2)

DEX

15
(+2)

CON

10

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

12

Conjured Crab[edit | edit source]

Crab Familiar Portrait.png
Summon a crab familiar that can slow enemies with its Crippling Pinch, you gain Maiming Pinch Maiming Pinch.

STR

2
(-4)

DEX

11

CON

10

INT

1
(-5)

WIS

8
(-1)

CHA

2
(-4)

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

11

Conjured Frog[edit | edit source]

Frog Familiar Portrait.png
Summon a frog familiar who can spread its Bufotoxin to enemies, you gain Bufotoxin Bufotoxin.

STR

1
(-5)

DEX

13
(+1)

CON

8
(-1)

INT

1
(-5)

WIS

8
(-1)

CHA

3
(-4)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

12

Conjured Rat[edit | edit source]

Rat Familiar Portrait.png
Summon a rat familiar with an Infectious Bite, you gain Infectious Bite Infectious Bite.

STR

2
(-4)

DEX

11

CON

9
(-1)

INT

2
(-4)

WIS

10

CHA

4
(-3)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

10

Quothe[edit | edit source]

Raven Familiar Portrait.png
Summon a raven familiar that can Fly Fly and Blind enemies with its beak, you gain Beak Attack Beak Attack and Rend Vision Rend Vision.

Quothe can also be summoned via Summon Quothe the Raven Summon Quothe the Raven

STR

2
(-4)

DEX

14
(+2)

CON

8
(-1)

INT

2
(-4)

WIS

12
(+1)

CHA

6
(-2)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

12

Conjured Spider[edit | edit source]

Spider Familiar Portrait.png
Summon a spider familiar with a poisonous Bite, you gain Bite Bite.

STR

6
(-2)

DEX

8
(-1)

CON

6
(-2)

INT

8
(-1)

WIS

4
(-3)

CHA

4
(-3)

HP Icon.png Hit Points

6

Creature AC Icon.png Armour Class

9

Conjured Imp[edit | edit source]

Imp Familiar Portrait.png
Summon a familiar with the form of an imp that can Fly Fly, turn invisible, and Sting enemies, you gain Claws Claws, Invisibility Invisibility, and Sting Sting. Imps are immune to fire and poison damage.

Available only to Level 3 Warlocks through Pact Boons.

STR

6
(-2)

DEX

17
(+3)

CON

13
(+1)

INT

11

WIS

12
(+1)

CHA

14
(+2)

HP Icon.png Hit Points

10

Creature AC Icon.png Armour Class

13

Conjured Quasit[edit | edit source]

Quasit Familiar Portrait.png
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain Claws Claws, Invisibility Invisibility, and Scare Scare. Quasits are immune to poison damage.

Available to level 3 warlocks through Pact Boons, or by scribing the Scroll of Summon Quasit found in the Sorcerous Vault.

STR

5
(-3)

DEX

17
(+3)

CON

10

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

7

Creature AC Icon.png Armour Class

13

Shovel, The Cheeky Quasit[edit | edit source]

Main article: Shovel (familiar)
Quasit Familiar Portrait.png
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain Claws Claws, Invisibility Invisibility, and Scare Scare. Quasits are immune to poison damage.

Shovel can be spoken to while summoned.

Available by using or scribing the Scroll of Summon Quasit found in the Apothecary's Cellar. For more information on acquisition see: Acquiring Shovel

STR

5
(-3)

DEX

17
(+3)

CON

10

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

7

Creature AC Icon.png Armour Class

13

Boo[edit | edit source]

Main article: Boo
Boo Familiar Portrait.png
Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain Bite Bite.

He's unique as when thrown by the player he has a chance to inflict blind to the target (a reference to Minsc's quote "Go for the eyes, Boo!").

Only Minsc may summon Boo, and he cannot be summoned alongside other normal Ranger familiars.

STR

10

DEX

20
(+5)

CON

10

INT

6
(-2)

WIS

12
(+1)

CHA

6
(-2)

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

20

Scratch[edit | edit source]

Main article: Scratch
Scratch Familiar Portrait.png
Summon the best boy. Scratch's keen nose can discover many things hidden around the world, you gain Bite Bite, and Help Help. Death of the summoned Scratch does not affect Camp Follower Scratch, and he can be summoned again.

Scratch can not be summoned in camp

Any character with Scratch's Ball can summon Scratch. Scratch will automatically be dismissed if his summoner returns to camp.

STR

13
(+1)

DEX

14
(+2)

CON

12
(+1)

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)

HP Icon.png Hit Points

5

Creature AC Icon.png Armour Class

14

Visuals[edit | edit source]

External links[edit | edit source]