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Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
Rivington
- Volunteer a companion, other than her, to Dribbles' show
- Tell Fist Rowan "They're innocent people. You can't just kill them!"
- Tell Tinker Nayzeem that the way people treat refugees is terrible.
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate ( +1)
- Try to help the Dying Stone Lord Thug ( +1)
- Donate 500 gold for refugees to Manip Nestor.
- Take the Cursed Monk's curse and withstand it.
- Persuade Angry Mar'hyah (found near the post office) to let you keep Scratch.
- Deceive Angry Mar'hyah about animal abuse rules.
- Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with Gyldro Angleiron the Smith.
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Wyrm's Crossing
- Notice Jaheira signal to attack the doppleganger at Danthelon's Dancing Axe.
- Take Geraldus side on the conversation following the battle at Danthelon's Dancing Axe.
- In Carm's Garm, tell Naaber that while everyone likes dogs, nobody likes Naaber. Requires multiple dialogues with him.
- Get into Wyrm's Rock by showing the Archdukal Coronation Admission Pass to the guards.
Wyrm's Rock
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade by using Detect Thoughts.
Guildhall
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend.
- When talking with Nine-Fingers Keene, in the same conversation as above, say Jaheira is not alone.
Camp/Conversation
- When you ask about her past experiences with the Dead Three and when she has answered as your wise and wizened elder, say "Please. You're only one of those things."
- Tell her "Who are you speaking to? Maybe I'm the parasite, puppeting this body." while asking about her past.
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask wether she interested with Gortash offer.
- Call her ancient.
- Say that Orin is trying to make you paranoid (Nature check required)
- Tell her that her experience will be an asset
Elerrathin's Home
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
- Say "All hail the High Harper!" when you chose her as Dribbles' assistant, revealing her secret organisation affiliation to the entire crowd.
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Try Hoots Hooligan's special hooch at Sharess' Caress.
- Tell Rion we're all going to die when asked about our chances against the Cult.