Armour

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Revision as of 04:21, 10 March 2023 by Majesstic (talk | contribs) (typo, bonus -> modifier)
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Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.

See also: Clothing

Armour Proficiency

Those who have trained to fight while wearing armour can use it effectively in combat.

Wearing armour without Proficiency in that armour type will impose Disadvantage Icon.png Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.

Each class has proficiency with specific types of armour. Some classes such as Sorcerer and Wizard have no armour proficiency, and can only fight effectively while wearing Clothing.

Types of Armour

There are three types of armour: Light Armour, Medium Armour, and Heavy Armour.

File:Light Armours Icon.png Light Armour

Light Armour provides some protection without sacrificing mobility: when wearing Light Armour, your Armour Class Armour Class is equal to the Armour's base AC plus your Dexterity Modifier.

Light Armour Proficiency

List of Light Armours

File:Medium Armours Icon.png Medium Armour

Medium Armour provides more protection than Light Armour, but hinders mobility: when wearing Medium Armour, your Armour Class Armour Class is equal to the Armour's base AC plus your Dexterity Modifier (bonus AC from Dexterity limited to +2 for Medium Armour).

Medium Armour Proficiency

List of Medium Armours

  • Breastplate Icon.png Breastplate (Not in EA)

File:Heavy Armours Icon.png Heavy Armour

Heavy Armour provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing Heavy Armour, your Armour Class Armour Class is equal to the Armour's AC and does not receive any bonus from your Dexterity Modifier.

Heavy Armour Proficiency

List of Heavy Armours

  • Plate Armour Icon.png Plate Armour (Not in EA)