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Ask the Goblin Priestess for Help

Ask the Goblin Priestess for Help is a sub-quest of Act One's main quest, . It can be initiated by speaking with Sazza at the Druid Grove.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Priestess Gut can be found in front of the giant fane to the Absolute, immediately north of the front entrance of the Shattered Sanctum at X: 297 Y: -18. She offers to brand the party with the Brand of the Absolute, which the party can accept or reject. Regardless of whether the brand is taken, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Permitting this allows her notice that something is amiss. The party can explain that this is the result of the tadpoles and ask if she can help. Gut replies that the party should join her in her private chambers where she has a cure for the tadpole. Blocking her mental probing results in Gut saying she cannot help the party.
In her chambers, Gut once again asks whether the player character is ready to clean their head. She is keen on talking to the party leader; if any other party member tries to speak to her, she says she needs only "those of faith". Also she demands that the player character be separated from the rest of the party, and the others leave the chapel.[1]
Once the player character tells her that they are ready, she says that a special cleansing potion must be taken first. However, an check reveals that it is a Potion of Sleep. If called out on this, or if the party member in question is resistant to due to (i.e. being a , or ), she becomes hostile and attempts to use to bring several nearby goblins into the frey. If the fight spills outside the chapel, there is a chance that Roah Moonglow and her bodyguards become hostile to the party, too.
However, if the potion is taken (and works), she chains up the party member and says that she intends for them to become her pet squid.
The party member can attempt to free themselves with a number of checks:
- Use the priestess' key. (if the player has the Priestess' Key)
- [ACROBATICS] Dislocate your wrist and wriggle free. (DC 12) (failing the check deals 3 damage)
- [ROGUE] Dislocate your wrist and wriggle free.
- [BARBARIAN] [STRENGTH] BREAK FREE. (DC 20 )
- [STRENGTH] Tense your muscles, straining against the chains. (DC 20)
- Preserve your strength.
If the party member fails the checks or chooses to preserve their strength, they are rescued by Korrilla who appears from a portal to assassinate both Gut and her Ogre guard Polma. Then she disappears after telling the party that she acts on the orders of Raphael and warning them to be more careful.
Attitudes[edit | edit source]
- Once the player character followed Priestess Gut to her private chambers, they can still refuse her offer and get Shadowheart's approval. If then having a change of mind again, it is still possible to accept the offer to get Karlach's approval and Astarion's disapproval.
- ↑ Gut also prefers to keep her deeds secret; if the party leaves the door open, she closes it herself in the further dialogue with the party leader and locks it.