Charge
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Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets Prone.Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 2d6 (2~12) + Strength modifier Piercing damage
- Details:
- Attack roll
- Range: 18 m / 60 ft
At Higher Levels
Condition: Prone
Prone
Duration: 2 turns Spell save DC Strength saving throw
- Can't move or take
- Attacks against a Prone creature have
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Deep Rothé