Circle of the Moon

From Baldur's Gate 3 Wiki
Class Druid Moon Badge Icon.png

Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

  Lunar Mend
Expend spell slots to regain Hit Points while in   Wild Shape.
  Combat Wild Shape
  Wild Shape now uses a   Bonus action instead of an   Action.
  Wild Shape: Bear
Assume the shape of a polar bear that can   Goad enemies into attacking it. The polar bear has a starting health of   30 hit points that increases every two druid levels.

Level 4

  Wild Shape: Dire Raven
Take the shape of a dire raven that can avoid attention and   Blind enemies. It has   13 hit points.

Level 6

  Primal Strike
While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.

Level 8

  Wild Shape: Sabre-Toothed Tiger
Take the shape of a sabre-toothed tiger that can   Shred Armour and   regenerate hit points.
Your saber-toothed tiger shape has a starting health of   62 hit points that increases every two druid levels.

Level 10

  Wild Shape: Air Myrmidon
Take the shape of an air myrmidon.
Your air myrmidon shape has a starting health of   90 hit points that increases every two druid levels.
It can cast   Invisibility,   Electrified Flail, and   Raging Vortex.
  Wild Shape: Earth Myrmidon
Take the shape of an earth myrmidon.
Your earth myrmidon shape has a starting health of   103 hit points that increases every two druid levels.
It can cast   Muck to Metal,   Sludgy Sling, and   Burrow.
  Wild Shape: Fire Myrmidon
Take the shape of a fire myrmidon.
Your fire myrmidon shape has a starting health of   90 hit points that increases every two druid levels.
It can cast   Scorching Strike,   Myrmidon's Immolation, and   Cinderous Swipe.
  Wild Shape: Water Myrmidon
Take the shape of a water myrmidon.
Your water myrmidon shape has a starting health of   90 hit points that increases every two druid levels.
It can cast   Hiemal Strike,   Healing Vapours, and   Explosive Icicle.

External Links[edit | edit source]