Dagger is a mundane, nonmagical variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
Properties
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Piercing damage
- Details:
- Daggers
- Rarity: Common
- Enchantment: None
- One-Handed
- Finesse
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 16 gp
UID
WPN_HUM_Dagger_A_0UUID
569b0f3d-abcd-4b01-aaf0-979091288163
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
- Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Where to find
- Starting equipment for warlock.
Dagger is a mundane, nonmagical variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
Properties
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Piercing damage
- Details:
- Daggers
- Rarity: Common
- Enchantment: None
- One-Handed
- Finesse
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 16 gp
-
UID
WPN_Dagger_Shar_NOT_APPROVEDUUID
258ce9f3-3f32-4546-ae6e-196b3e8e91b5
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ( )
- Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Where to find
- Obtained by disarming Justiciar Nightweavers in the Gauntlet of Shar.