Fighter

From Baldur's Gate 3 Wiki
Class Fighter Badge Icon.png

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

The Fighter subclasses are: Battle Master Battle Master, Eldritch Knight Eldritch Knight, Champion Champion

Fighter class progression
Level Proficiency Bonus Features
1st +2 Second Wind Second Wind, Fighting Style
2nd Action Surge Action Surge
3rd #Level 3 Choose a subclass
4th Feat Feat
5th +3 Extra Attack Extra Attack
6th Feat Feat
7th #Level 7 Subclass feature
8th Feat Feat
9th +4 Indomitable Indomitable
10th #Level 10Subclass feature
11th Improved Extra Attack Improved Extra Attack
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Hit points
At Level 1: 10 +   Constitution Modifier
On level up: 6 +   Constitution Modifier
Key Ability Scores
  Strength for physical attacks.
  Dexterity for physical attacks with Finesse weapons, Armour Class (non-  Heavy armour), and Initiative.
  Constitution for Hit Points (and   Concentration Checks for Eldritch Knights).
  Intelligence for Spells (Eldritch Knight only).
Saving throw proficiencies
  Strength,   Constitution
Equipment Proficiencies
  Simple weapons,   Martial weapons
  Light armour,   Medium armour,   Heavy armour
  Shields
Skills proficiencies (Choose 2)
  Acrobatics,   Animal Handling,   Athletics,   History,   Insight,   Intimidation,   Perception,   Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
 Longsword,  Scale Mail,  Leather Boots
Spellcasting Ability
  Intelligence for the effective use of items, scrolls, and equipment.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

  Second Wind
Draw on your stamina to protect yourself. One per short rest, you can regain 1d10 + Fighter Level hit points.
Fighting Style
  Archery
You gain a +2 bonus to Ranged Weapon Attacks.
  Defence
You gain a +1 bonus to   Armour Class while wearing Armour.
  Duelling
When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
  Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
  Protection
When you have a Shield, impose   Disadvantage on an enemy who attacks one of your allies when you are within   1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
  Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

  Action Surge
Immediately gain an extra Action to use this turn. Recharges on a Short Rest.

Level 3

Choose a subclass:[edit | edit source]

Level 4

Subclass features:[edit | edit source]

Battle Master Eldritch Knight Champion
(none)
  •   Gain an additional Level 1 Spell Slot
  • Learn a new Spell
(none)

Level 5

  Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Level 6

Level 7

  • Subclass features:
Battle Master Eldritch Knight Champion
  •   War Magic
  •   Gain an additional Level 1 Spell Slot
  •   Gain two Level 2 Spell Slots
  • Learn a new Spell

Level 8

Level 9

  Indomitable
You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead   Recharge: Long rest.

Level 10

Subclass features:[edit | edit source]

Battle Master Eldritch Knight Champion

Level 11

  Improved Extra Attack
You can make two additional attacks (instead of one) after using the Attack action.

Level 12