Greatclubs
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Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage:
- 1d8 (1~8) + Strength modifier Bludgeoning damage
- Details:
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 | Bludgeoning |
8.5 kg
|
16 |
Not usable by humanoids. |
||
2d12 | Bludgeoning |
8.5 kg
|
16 |
Not usable by humanoids. |
||
1d8 | Bludgeoning |
4.5 kg
|
20 | |||
2d8 | Bludgeoning |
4.5 kg
|
20 |
Not usable by humanoids. |
||
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
65 |
|
|
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
40 | ||
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
190 |
|
|
+1 | 1d8 + 1 1d6 |
Bludgeoning Piercing |
4.5 kg
|
190 |
|
Legacy content
-
(None)