Gur

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Your friend has just heard the rumours of my people. That we steal chickens, curse your crops, seduce your daughters...

I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.

— Gandrel, unfazed by Astarion's remarks

The Gur are a nomadic people who are known for monster-hunting and fortune-telling. They are said to have descended from two formerly Wychlaran maidens who were blessed by Selûne[1].

Culture[edit | edit source]

Rech té i hathran roost.

Frey vald isk durovna. Frey vald isk ablast.

Im orak ne tay. Krasin ne trah!
— Funeral rites in the Gur language

People[edit | edit source]

Locations[edit | edit source]

Items[edit | edit source]

Notes[edit | edit source]

  • Parallels can be drawn from the Gur to the common cultural perception of Romani and Roma people. Wizards of the Coast have previously drawn criticism for the Vistani, a similar nomadic group depicted in Curse of Strahd. Some of these criticisms were addressed and retconned with the release of Van Ritchens Guide to Ravenloft and the revamped premium edition of Curse of Strahd.
    • It is noteworthy that beyond both groups being nomadic and prone to fortune-telling and monster hunting, their storylines are also both interwoven with that of a powerful vampire. However, the Vistani are neutral to Strahd, while the Gur are actively hostile towards Cazador.
    • One of the revisions in the revamped edition was clarifying that only some Vistani were servants of the Vampire Strahd. In Baldur's Gate 3, Astarion may suggest that the Gur are working for, or being manipulated by, Cazador. While the Gur certainly aren't knowingly working for Cazador, the claim isn't entirely unsubstantiated. If Gandrel is allowed to capture and leave with Astarion, Astarion does end up eventually captured by Cazador.
  • Astarion seems to have a particularly low opinion of the Gur, calling them "duplicitous reprobates", "easy to buy and morally vacuous" and "wandering cut-throats". It is later revealed he has a personal history with the Gur[2].
    • The player is given the opportunity to push back on some these remarks [3][4][5]
    • Astarion will reveal that he was killed by a mob of angry Gur. If the player asks about his past with Cazador, Astarion may elaborate that they attacked because they were angry about a ruling he'd made as magistrate.[6]
    • When meeting Ulma, or Gandrel, in Act Three, they may acknowledge how Astarion has changed, and invite him to start righting his wrongs by promising to save the children he once abducted.

References[edit | edit source]

  1. The Approachable East, Vol. 3
  2. Astarion: "It was a mob of Gur that left me half-dead two hundred years ago. That left me begging Cazador to turn me so I could survive to take revenge."
  3. Player: "I knew you were a jackass, but a racist? I'm shocked."
  4. Player: "You killed him because you're bigoted against his people?"
  5. Player: "You can't hold every Gur responsible for what happened to you."
  6. Player: "How were you turned? Did he attack you?"
    Astarion: "Not him, no. A gang of thugs attacked me, angry about a ruling that I'd handed down as magistrate."
    "They beat me to death's door when Cazador appeared. He chased them off and offered to save me. To give me eternal life."

External Links[edit | edit source]