Maces

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Maces Maces are a type of one-handed simple melee weapon. Following are some base attributes common to most maces, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Mace. Further down below, you can find a list of all maces in the game.

Properties

Damage:
D6 Bludgeoning.png 1d6 (1~6) + Strength modifier Damage TypesBludgeoning damage
Details:
 One-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions[edit | edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of maces

Weapon Enchant. Damage Damage Type Weight Price Special


Crude Mace

1d6 Bludgeoning

1.8 kg
3.6 lb

30


Deva Mace

1d6
4d8
Bludgeoning
Radiant

1.8 kg
3.9 lb

30


Mace

1d6 Bludgeoning

1.8 kg
3.6 lb

30


Rusty Mace

1d6 Bludgeoning

1.8 kg
3.6 lb

3


Ceremonial Mace

+1 1d6 + 1 Bludgeoning

1.8 kg
3.6 lb

40


Loviatar's Scourge

1d6
1d6
Bludgeoning
Necrotic

1.8 kg
3.6 lb

370


Mace +1

+1 1d6 + 1 Bludgeoning

1.8 kg
4 lb

40


Xyanyde

+1 1d6 + 1 Bludgeoning

1.8 kg
3.6 lb

330


Adamantine Mace

+1 1d6 + 1 Bludgeoning

1.9 kg
3.6 lb

190


Infernal Mace

+2 1d6 + 2
3
Bludgeoning
Poison

1.8 kg
3.9 lb

190
  • Infernal Weapon: On a hit, the affected entity deals an additional 3Damage TypesPoison damage and can possibly Poisoned Poison its target.


Mace +2

+2 1d6 + 2 Bludgeoning

1.8 kg
4 lb

95


Shattered Flail

+2 1d6 + 2 Bludgeoning

1.8 kg
3.6 lb

190
  • Yeenoghu's Gift: Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Madness Mad if they don't continue hitting an enemy each turn.


Handmaiden's Mace

+2 1d6 + 2
1d6
Bludgeoning
Poison

1.8 kg
3.6 lb

480

  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.


Devotee's Mace

+3 1d6 + 3
1d8
Bludgeoning
Radiant

1.8 kg
3.9 lb

640

Main Hand Only

  • Healing Incense Aura

    Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest).


The Blood of Lathander

+3 1d6 + 3 Bludgeoning

1.8 kg
3.6 lb

640
  • Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
  • Lathander's Light Lathander's Light: Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.

Legacy content

    (None)

External links[edit | edit source]

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