Magic Weapon

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Revision as of 09:57, 8 March 2023 by Majesstic (talk | contribs) (add note about stacking nature)
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Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 1.5m / 5ft
School Transmutation
Concentration Required
Condition Magic Weapon
Duration Until Long Rest
Class Paladin, Wizard

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Wizard, and level 5 Paladin.

  • Range: 1.5m / 5ft
  • Concentration: Concentration Icons.png Required

At Higher Levels

In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.