Mauls

From Baldur's Gate 3 Wiki

Mauls Mauls are a type of two-handed martial melee weapon. Following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.

Properties

Damage:
  2d6 (2~12) + Strength modifier   Bludgeoning damage
Details:
  Two-Handed
  Melee: 1.5 m / 5 ft
  Dippable

Actions[edit source]

  If you have proficiency, equip in main hand to gain:

  Backbreaker ( )
Put extra force behind your strike to possibly knock your enemy   Prone.
  Concussive Smash ( )
Hit an enemy with all your might to deal damage and possibly   Daze them.
  Tenacity ( )
When you miss an attack, deal   Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).

List of mauls

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

 
Maul

2d6 Bludgeoning

4.5 kg
9.0 lb

40

 
Rusty Maul

2d6 Bludgeoning

4.5 kg
9 lb

3

 
Doom Hammer

2d6 Bludgeoning

4.5 kg
9.0 lb

65

 
Hamarhraft

2d6 Bludgeoning

4.5 kg
9.0 lb

65
  •   Shockwave: When the wearer   Jumps, they deal 1d4 Thunder damage in a   3 m / 10 ft radius upon landing.

 
Maul +1

+1 2d6 + 1 Bludgeoning

4.5 kg
9.0 lb

40

 
Corpsegrinder

+2 2d6 + 2 Bludgeoning 1d4 Thunder

4.5 kg
9.0 lb

190

  Grand Slam ( )
Slam your weapon into the ground, dealing additional   Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

 
Foebreaker

+2 2d6 + 2 Bludgeoning

4.5 kg
9.0 lb

480

Legacy content

External links[edit | edit source]

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