Nere

From Baldur's Gate 3 Wiki

Nere, also known as True Soul Nere, is a True Soul of the Absolute, and potential boss in Baldur's Gate 3. In Act One he can be found at Grymforge, trapped inside a room that suffered a cave-in. He is a pivotal character for the quests Free True Soul Nere and Deliver Nere's Head.

Involvement[edit | edit source]

You first meet Nere as part of the quests Free True Soul Nere.

Act One[edit | edit source]

A group of enslaved deep gnomes are trying to free him from a cave-in near the main room of the Grymforge. To save him, the gnomes tell you to go find Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.

Warning: Fast traveling or long resting more than once causes Nere to die. ((this information may not be true for Honor mode, I long rested 14 times and fast traveled 10 times to other regions and Nere is still trapped and alive))

After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest Blind the Absolute - convining Elder Brithvar to side against Nere, making the fight easier.

Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.

It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Sergeant Thrinn immediately after he is freed from the rubble. He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.

If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time. If, however, you do have a deal with Elder Brithvar, you can interrupt him from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.

Should the player decide to fight his mercenaries before freeing him, an option to convince him that the Absolute is a group of cultists will appear once freed.

After defeating Nere, the player can remove his head to bring it to either Spaw or Glut. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.

Regardless of his status, the player will receive a   Broken Moonlantern, a precursor to a crucial item needed to travel through the Shadow-Cursed Lands in order to get to Moonrise Towers.

There is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.

Act Two[edit | edit source]

If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to Balthazar

Combat[edit | edit source]

Spells and abilities[edit | edit source]

Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.

Your Armour Class increases by 3, and anyone who hits you with a melee attack takes 2d6 Psychic damage.

  3d6 (3~18)   Psychic damage

  Frighten a creature: it will be easier to hit and cannot move.

On a successful   Wisdom saving throw, the creature only takes half damage.

  2d4 (2~8)   Psychic damage

Invade an enemy's mind and force them to join your side. They also take 2d4 Psychic immediately, and 1d6 Psychic per turn.

Honour mode[edit | edit source]

Psionic Visage is a legendary reaction available to Nere in Honour mode. When attacked, Nere can cast Psionic Visage to protect himself from Physical damage with 3 psionic copies of himself. When he is struck, the visage will detonate directly over the attacker.

Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.

  2d6 (2~12)   Psychic damage

  AoE: 6 m / 20 ft (Radius)

Tactics[edit | edit source]

The fight against Nere is made easier if you first complete Blind the Absolute, as there are more allies and fewer enemies in this fight.

It is highly recommended that you keep away from the lava as well, because it is possible to get shoved into it, easily taking out one of your allies.

Be sure to take out the Mind Masters as soon as possible, as they can cast Mind Mastery, which would rob an ally of their action. After those, you can focus on taking out Nere.

Bringing a Sussur Bloom to the fight can greatly reduce the amount of magic being cast, thanks to its Sussur Flower Antimagic Field .

Loot[edit | edit source]

At Grymforge:

Speak with Dead[edit | edit source]

Nere can be spoken to with Speak with Dead.

Player: Who are you?

  • Nere: True Soul... Nere...

Player: How did you get trapped?

  • Nere: Corridor... triggered old trap... cave-in...

Player: What were you doing here?

  • Nere: Find... path to temple... orders of General...
    • Player: What about this temple is so important?
    • Player: Tell me more about this General.
      • Nere: Absolute's Chosen... Moonrise Towers...

Player: Where did you come from?

  • Nere: Moonrise... Towers...
    • Player: How can I get to Moonrise Towers?
      • Nere: Minthara in goblin camp... safe passage... Moonlantern... drider...

Player: Did you come here with the duergar?

  • Nere: Mercenaries... Absolute unites...

Gallery[edit | edit source]

Notes[edit | edit source]

  • Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting. The dwarves and gnomes will leave after a Long Rest, allowing the party to loot to their heart's content.

External links[edit | edit source]