Rage

From Baldur's Gate 3 Wiki
This page is for the Barbarian action. For the Beast Master companion action see Rage (Boar) Rage (Boar).
Rage.webp

Rage is a Barbarian bonus action and class feature. Enter a Rage to gain resistance against physical damage, deal extra melee and thrown damage, and Advantage Icon.png Advantage on Strength checks and Saving throws. Wearing heavy armour triggers the Rage Impeded Rage Impeded condition, removing most benefits of Rage.

Description

While Raging, you are stronger, and you deal 2 extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.

You have resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Condition: Rage

  Rage
  Duration: 10 turns
  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to   Physical damage, and   Advantage on Strength Checks and   Saving throws.
  • Cannot cast or concentrate on Spells.

Condition: Rage Impeded

  Rage Impeded
  Duration: Permanent

How to learn

Classes:

Notes

  • Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
  • Rage cannot be used while being   Calmed.
  • In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using Strength (e.g. finesse weapons using Dexterity). This is not true of the Wildheart Barbarian variants of Rage.
  • It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.