Ranger

From Baldur's Gate 3 Wiki
Class Ranger Badge Icon.png

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Hunter Hunter, Beast Master Beast Master, Gloom Stalker Gloom Stalker


Class information[edit | edit source]

Hit points
At level 1: 10 +   Constitution modifier
On level up: 6 +   Constitution modifier
Key abilities
  Dexterity (or   Strength) for physical attacks
  Constitution for Hit Points and   Concentration Checks
  Wisdom for Spells.
Saving throw proficiencies
  Strength,   Dexterity
Equipment proficiencies
  Simple weapons,   Martial weapons
  Light armour,   Medium armour
  Shields
Skill proficiencies (Choose 3)
  Animal Handling,   Athletics,   Insight,   Investigation,   Nature,   Perception,   Stealth,   Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
 Shortbow,  Leather Armour (green variant),  Leather Boots,  Arrow of Ice

Spellcasting[edit | edit source]

For a list of spells available to the Ranger, see: Ranger/Spells.
Spellcasting Ability
  Wisdom
Known Spells
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Favoured Enemy
Choose 1 Favoured Enemy
Favoured Enemy Options
Archetypes Description Grants
  Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with   Ensnaring Strike (either ranged or melee) have   Disadvantage on their Saving Throw.
  Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
  Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and   True Strike, which gives you   Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
  Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
  Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
Natural Explorer
Choose 1 Natural Explorer
Natural Explorer Options
Archetypes Description Grants
  Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
  Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
  Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
  Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
  Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

Fighting Style (Choose 1)
  Archery
You gain a +2 bonus to Ranged Weapon  Attack rolls
  Defence
You gain a +1 bonus to   Armour Class while wearing Armour.
  Duelling
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
  Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Spellcasting
  Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
New 1st Level Spells available

Level 3

  Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Choose a subclass[edit | edit source]

Subclass Features:

Level 4

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5

  Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Spellcasting
  Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
  Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
New 2nd Level Spells available for selection

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • (none)

Level 6

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7

Spellcasting
  Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 8

  Land's Stride: Difficult Terrain
Difficult Terrain no longer slows you down.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Subclass Features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 9

Spellcasting
  Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
New 3rd Level Spells available for selection

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 10

  Hide in Plain Sight
Become   Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11

Spellcasting
  Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 12

Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

External links[edit | edit source]