Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Savage Seawind are a type of Umberlee follower.

Involvement[edit | edit source]

Characters with the title Savage Seawind can be encountered in the Water Queen's House in the Lower City of Baldur's Gate.

It is one of the senior titles granted to followers of the Church of Umberlee.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive Smash Concussive Smash (Action)   –  Mace
Damage: 2~7

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Entangle Entangle (Action + Level 1 Spell Slot)

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
+ 2d6Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Mace
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Ray of Frost Ray of Frost (Action)
Damage: 1~8
1d8Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Known savage seawinds[edit | edit source]