Searing Smite

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Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

"Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw."

Action Icon.png Action B.Action Icon.png Bonus Action Spell Slot Icon.png Level 1 Spell Slot

Damage Weapon Damage + 1d6
Damage Types Fire
Range Weapon Range
School Evocation
Saving Throw Constitution
Concentration Required
Condition Searing Smite
Duration 10 turns
Class Paladin

Description

Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite.

A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw.

If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.

Properties

Action Icon.png Action + B.Action Icon.png Bonus Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 2 Paladin.

  • Initial Damage: Weapon damage +
    D6 Fire.png 1d6 (1~6) Damage Types Fire damage
  • Per Turn Damage (Constitution Save):
    D6 Fire.png 1d6 (1~6) Damage Types Fire damage per turn
  • Range: Range Icon 2.png Weapon Range
  • Saving Throw: Saving Throw Icons.png Constitution
  • Concentration: Concentration Icons.png Required

At Higher Levels

When the spell is cast a 2nd Level or higher, the initial damage increases by 1d6 Fire damage for each spell slots level above 1st.