Spike Growth

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Spike Growth.webp

Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Cost:
Action + Level 2 Spell Slot
Damage:
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing damage
Details:
 Range: 18 m / 60 ft
Creates Area: Spikes
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Spikes

The spell creates a surface with the following properties.

  • AoE: 6 m / 20 ft (Radius)
  • Duration: 100 turns

Creatures within the area are affected by the following conditions:

Difficult Terrain Difficult Terrain

How to learn

Classes:

Notes

External Links[edit | edit source]