Spirit Guardians

From Baldur's Gate 3 Wiki
This page is about the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
Spirit Guardians.webp

Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you. Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost:
Action + Level 3 Spell Slot
Details:
WIS Save (On Save: Targets still take half damage.)
Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Variants

Condition: Spirit Guardians Aura

  Spirit Guardians Aura
  Duration: 10 turns   Wisdom saving throw
  • Spirits protect the affected entity.
  • Nearby enemies take 3d8 Radiant or 3d8 Necrotic damage per turn, and Movement Speed is halved.
  • The caster can't become  Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  •  WIS Save

How to learn

Classes:

Notes

External Links[edit | edit source]