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Yafeu

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Yafeu is a djinni in Baldur's Gate 3, found trapped within a Djinni Lamp in the Sorcerous Vault.


A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!
Yafeu

Involvement[edit | edit source]

Act Three[edit | edit source]

Within a room hidden behind an illusory wall in the Sorcerous Vault at X: 374 Y: 1039, the party can find a peculiar lamp. A party member who interacts with the lamp in any way is transported inside the lamp, where they meet Yafeu.

Yafeu is ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant takes the place of the previous one. There are four possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp. Wizards have an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.

After talking with him in the lamp, Yafeu is released back into the world, while the party member remains trapped within the lamp.

Back outside in the vault, Yafeu greets the party members who remain in the room, addressing them as servants.[1]

There are initially four possible responses. Some choices cause approval changes, but only with party members who are standing in the same room as the conversation.

  • Asking "Who are you?" gives the talking party member three more options afterward.
    • Asking him to release the trapped party member results in approval changes and causes him to attack.
    • Saying that the party did not like their "master" anyway (the party member who is now stuck in the lamp) provides the party with 1000gp and causes approval changes.
    • Letting him leave results in Yafeu disappearing.
  • Asking for gold provides the party with 1000gp and causes approval changes.
  • Asking him to release the trapped party member results in approval changes, giving the talking party member three more options afterward. Wizards replace this option with "I know what magic prisons do to a person - that won't happen to my friend."
    • Asking him to release the trapped party member results in approval changes and causes him to attack.
    • Saying that the party do not like their companion provides the party with 1000gp and causes approval changes.
    • Letting him leave results in Yafeu disappearing.
  • Saying "How dare you - I have no master!" causes him to attack.

If using a summon to move the lamp, it is trapped instead and Yafeu is freed. If selecting the dialogue option that the party sent a summon to the lamp purposely, the djinni is irritated but comments on their cleverness, and leaves without any conflict; he also gives the party the 1000gp.[Needs Verification]

Escaping the lamp[edit | edit source]

There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".

  • Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
  • Summoning any creature from within the lamp frees the summoner, and traps the summoned creature. Within the lamp is a Scroll of Summon Quasit in one of the gilded chests at X: -1602 Y: 113, which can be used for this purpose.
  • A trapped party member can cast Banishment Banishment on themself to escape.

If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp is destroyed.

It is not possible to pickpocket Yafeu and nothing appears on his corpse if he is killed.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Drunken Inhale Drunken Inhale (Action)
Damage: 4~32

Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.

CON Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Main Hand Attack Main Hand Attack (Action)   –  Scimitar
Damage: 6~11
1d6 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Shifting Winds Shifting Winds (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)

Unlike Djinnis summoned by Planar Ally: Djinni Planar Ally: Djinni, Yafeu cannot be targeted by Arrow of Elemental Slaying.

Related literature[edit | edit source]

Notes[edit | edit source]

  1. Dialogue with Yafeu outside the lamp triggers with all those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started are immediately pulled into the conversation, even if in stealth.