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D&D 5e spell changes: Difference between revisions

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added changes to Knock/Arcane Lock mechanics
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(added changes to Knock/Arcane Lock mechanics)
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|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. But it does not affect an ally if they are [[Downed (Condition)|downed]].
|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. But it does not affect an ally if they are [[Downed (Condition)|downed]].
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|{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||-
|{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||Renders the target immune to the {{SAI|Knock}} spell, instead of that spell suppressing it for 10 minutes.
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|{{SAI|Barkskin}}||Lasts until long rest, but still requires concentration||-
|{{SAI|Barkskin}}||Lasts until long rest, but still requires concentration||-
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|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||-
|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||-
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|{{SAI|Knock}}||-||-
|{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes.
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|{{SAI|Lesser Restoration}}||-||The tooltip just says it removes a disease or "condition" afflicting the target.Verification required on what "conditions" this encapsulates.
|{{SAI|Lesser Restoration}}||-||The tooltip just says it removes a disease or "condition" afflicting the target.Verification required on what "conditions" this encapsulates.
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