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Wild Magic: Dark Tendrils: Difference between revisions

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| summary = '''Wild Magic: Dark Tendrils''' is a {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Every turn, you deal {{DamageType|Necrotic}} damage to every creature around you while also healing yourself.
| summary = '''Wild Magic: Dark Tendrils''' is a {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Every turn, you deal {{DamageType|Necrotic}} damage to every creature around you while also healing yourself.
| description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''.
| description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''.
| warning = {{Prereq|Can only have temporary hit points from one source.}}
| image = Wild Magic Dark Tendrils.webp
| image = Wild Magic Dark Tendrils.webp
| range = self
| range = self
| save = CON
| save effect =
| save dc = 12
| aoe = radius
| aoe = radius
| aoe m = 9
| aoe m = 9
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| condition = Wild Magic: Dark Tendrils
| condition = Wild Magic: Dark Tendrils
| condition duration = 10
| condition duration = 10
| condition save = CON
| condition dc =
| class learns at level 3 = Wild Magic Barbarian
| class learns at level 3 = Wild Magic Barbarian
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

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