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Illithid Arcanist: Difference between revisions

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==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Tentacle Whip|image name=Generic Physical.webp|* Lash out with with your tentacles, dealing {{DamageText|2d10 + 4|Psychic}} and possibly stunning your target.
{{Feature box|Tentacle Whip (Illithid)}}


{{Range|melee}}
{{Feature box|Magic Missile}}


{{Action}}}}
{{Feature box|Shield}}


{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Shoot '''six''' darts of magical force, each dealing {{DamageText|6d4 + 6|Force}} damage to its target. The darts always hit their target.
{{Feature box|Counterspell}}


{{Range|m=30|ft=100}}
{{Feature box|Mind Blast}}
 
{{Action}}}}
 
{{Feature box|name=Shield|image name=Shield Spell.webp|* When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
 
{{Action|reaction}}}}
 
{{Feature box|name=Counterspell|image name=Counterspell.webp|* Nullify another creature's spell as a reaction.
 
{{Range|m=18|ft=60}}
 
{{Resource | Reaction}}}}
 
{{Feature box|name=Mind Blast|image name=Mind Blast.webp|* Deal {{DamageText|4d8 + 4|Psychic}} in a cone and possibly {{Cond|Stunned|Stun}} targets within.
 
{{Range|m=14|ft=37}}
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}
 
{{Feature box|name=Levitate|image name=Fly Illithid Power.webp|* Float effortlessly to a destination.
 
{{Range|m=18|ft=60}}
 
{{Action|movement}}}}


{{Feature box|Mind Flayer Domination}}


{{Feature box|Levitate (Illithid Power)}}


==Notes==
==Notes==
* Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance.
* Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance.
* Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
* Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
* If pushed or thrown off the top of the [[Netherbrain]] during the final battle, Illithid Arcanists will simply teleport back to their former position.


==Loot==
==Loot==

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