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Damage mechanics: Difference between revisions

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{{anchor|damage-rider-as-source}}
{{anchor|damage-rider-as-source}}


==Damage Riders treated as Damage Sources (DRS)==
== Damage Riders treated as Damage Sources (DRS) ==


There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
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'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''
'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''


=== Example Calculation ===


===Example Calculation===
A character with 20 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Lightning Jabber}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.
A character with 20 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Lightning Jabber}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.


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*The additional 1d4 damage from {{SmItemIcon|Lightning Jabber}}'s passive, [[Throwing: Lightning Damage]],  is a damage rider treated as a damage source. This means it will cause all of the Damage Riders listed above to activate a second time.
*The additional 1d4 damage from {{SmItemIcon|Lightning Jabber}}'s passive, [[Throwing: Lightning Damage]],  is a damage rider treated as a damage source. This means it will cause all of the Damage Riders listed above to activate a second time.


'''Calculating total damage:'''
'''Calculating total damage:'''
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|{{LgItemIcon|Arrow of Acid}}
|{{LgItemIcon|Arrow of Acid}}
|All
|All
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]].
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid (surface)}} Surface.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Fire}}
|{{LgItemIcon|Arrow of Fire}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire (surface)}} Surface for 2 turns.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Ice}}
|{{LgItemIcon|Arrow of Ice}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice (surface)}} for 2 turns.
|N/a
|N/a
|-
|-
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|{{SAI|Ice Knife}}
|{{SAI|Ice Knife}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice (surface)}} Surface. On miss, the shard of ice still explodes.
|The Piercing and Cold Damage are separate damage sources.  
|The Piercing and Cold Damage are separate damage sources.  
|-
|-
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|{{SAI|Ice Storm}}
|{{SAI|Ice Storm}}
|4th Level [[Spells|Spell]]
|4th Level [[Spells|Spell]]
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.  
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice (surface)}} Surface that lasts 2 turns.  
|The Bludgeoning and Cold damage are separate damage sources.  
|The Bludgeoning and Cold damage are separate damage sources.  
|-
|-
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*[[Patch Notes|Patch 5]]'s patch-notes mention a change to [[Tavern Brawler]] in regards to thrown weapons, likely intending to change it from a "Damage Rider treated as a Damage Source" to a "Damage Rider" - in fact no change was made. Instead, Dwarven Thrower, Lightning Jabber, and Hunter's Mark were updated in a comparable manner, leaving them still able to trigger certain other DRS-effects while not applying Damage Riders themselves.
*[[Patch Notes|Patch 5]]'s patch-notes mention a change to [[Tavern Brawler]] in regards to thrown weapons, likely intending to change it from a "Damage Rider treated as a Damage Source" to a "Damage Rider" - in fact no change was made. Instead, Dwarven Thrower, Lightning Jabber, and Hunter's Mark were updated in a comparable manner, leaving them still able to trigger certain other DRS-effects while not applying Damage Riders themselves.
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.
[[Category:Bugs]]
{{NavGameplay}}
{{NavGameplay}}

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