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Avenge the Ironhands: Difference between revisions

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[[File:Wulbren Avenge Quest.jpg|thumb|Wulbren wants the Ironhands avenged.]]
[[File:Wulbren Avenge Quest.jpg|thumb|Wulbren wants the Ironhands avenged.]]
'''Avenge the Ironhands''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking to [[Wulbren]] in [[Moonrise Towers]] at the end of [[Act Two]] or by approaching the gate to [[Wyrm's Crossing]] in [[Rivington]].
'''Avenge the Ironhands''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking to [[Wulbren]] in [[Moonrise Towers]] at the end of [[Act Two]] or by approaching the gate to [[Wyrm's Crossing]] in [[Rivington]].
{{SpoilerWarning}}


==Objectives==
==Objectives==
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The gnome hideout can be accessed by climbing down a set of vines {{Coords|38|26}}. Approaching the cave triggers a {{Ability check|Survival|15}} which, if passed, reveals a set of footprints leading into the cave.
The gnome hideout can be accessed by climbing down a set of vines {{Coords|38|26}}. Approaching the cave triggers a {{Ability check|Survival|15}} which, if passed, reveals a set of footprints leading into the cave.


After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise Towers. Wulbren {{Coords|-258|-1084}} can be found in the southwestern room, along with [[Barcus Wroot|Barcus]], if he survived. Wulbren states that the city has gone to hell and that the [[Gondian]]s are responsible for it. They created the [[Steel Watcher|Steel Watchers]] who are guarding the city. Refusing to go along with Wulbren's plan earns the [[Inspiration|Inspirational Event]] '''Keeping Your Hands Clean''' ([[Folk Hero]] background). Afterwards, you can speak to Wulbren again to accept the plan and receive the {{ItemIcon|name=Runepowder Bomb|size=20|show_name=1|show_rarity=1}}.
After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise Towers. Wulbren {{Coords|-258|-1084}} can be found in the southwestern room, along with [[Barcus Wroot|Barcus]], if he survived. Wulbren states that the city has gone to hell and that the [[Gondian]]s are responsible for it. They created the [[Steel Watcher|Steel Watchers]] who are guarding the city. Refusing to go along with Wulbren's plan earns the [[Inspiration|Inspirational Event]] '''Keeping Your Hands Clean''' ([[Folk Hero]] background). Afterwards, the party can speak to Wulbren again to accept the plan and receive the {{ItemIcon|name=Runepowder Bomb|size=20|show_name=1|show_rarity=1}}.


===Investigating the Steel Watch Foundry ===
===Investigating the Steel Watch Foundry ===
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*Touch these people, and I'll kill you.
*Touch these people, and I'll kill you.


If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intelligence roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.


In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - [[Zanner Toobin]], who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. This begins [[Save the Gondians]].
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - [[Zanner Toobin]], who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. This begins [[Save the Gondians]].
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