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Demonspirit (Condition): Difference between revisions

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*At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
*At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
| stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes =
| stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes =
| condition = Demonspirit
| condition2 = Demonspirit Madness
}}
}}
== Notes ==
== Notes ==
* The summon itself is the one that gets this buff.
* The summon itself is the one that gets this buff.
* If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}}
* If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}}

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