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→‎Defeating creatures: define the entire rule related to the level, instead of saying "(see below for an exception)" + slightly reword the example
(→‎Defeating creatures: define the entire rule related to the level, instead of saying "(see below for an exception)" + slightly reword the example)
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{{PageSeo
| description = Experience is a unit of measurement used to quantify the player characters' progression through the game. Experience is rewarded for defeating creatures, discovering locations, completing quests and succeeding background goals.
| image = Xp-bar.png
}}
[[File:Xp-icon.png|frameless|left]] '''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a unit of measurement used to quantify the [[Origins|player characters]]' progression through the game. Characters start at 0 experience and can gain up to 100,000 experience, which is the experience required to reach [[Character level|level]] 12. Experience is rewarded for defeating [[creatures]], discovering [[List of locations|locations]], completing [[quests]] and succeeding [[Backgrounds|background]] goals. When the characters receive enough experience, they level up, improving their [[Creatures#Creature_statistics|statistics]] and allowing the player to further specialize their characters.


'''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a central game mechanic in ''Baldur's Gate 3''.
{{TOC}}


{{TOC}}
== Characters experience ==
 
[[File:Xp-bar.png|300px|thumb|right|The experience bar inside the Inventory window]]


== Characters ==
[[File:Levelup-bar.png|300px|thumb|right|The bar once the character is ready to level up]]


All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a [[Classes|class]]. After reaching level 12, no further levels are gained.
All characters start at 0 experience and gain [[Character level|levels]] when they receive enough experience. After gaining 100,000 experience, they reach level 12 and no further experience is gained.


The experience cumulated at each level and the experience required to reach the next level is described in the following table:
The experience cumulated at each level and the experience required to reach the next level is described in the following table:
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|N/A
|N/A
|}
|}
When gaining experience, it is usually earned by all the [[companions]] who have joined the player, whether they are in the active party or at the [[campsite]]. The only exception is when a character is succeeding a [[Backgrounds|background]] goal, in which case only that character earns the experience.


If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.
If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.


== Sources of experience ==
== Sources of experience ==
[[File:Xp-gain-notification.png|300px|thumb|right|The game will briefly show the amount of experience gained over the heads of the party members. It will also show if the characters are ready to level up]]
[[File:Xp-gain-logs.png|300px|thumb|right|The amount of experience gained can be consulted in the Combat Log window]]


There are 4 sources of experience in the game:
There are 4 sources of experience in the game:
* defeating enemies
* defeating [[creatures]]
* discovering new locations
* discovering [[List of locations|locations]]
* completing quests
* completing [[quests]] and quest steps
* succeeding background goals (which also grants [[inspiration]]s)
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s)
 
In many occurrences during the game, the player has the possibility to side with a creature for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the creature. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).


When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.
Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time.


In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
The experience rewards are never visible in the user interface in advance. After achieving a task that rewards experience, the game will briefly show the amount of experience earned by the characters above their heads, and will also add it to the Combat Log.


The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is done.
=== Defeating creatures ===


=== Defeating enemies ===
The amount of experience obtained by defeating a [[Creatures|creature]] is determined by:
# the largest number between the creature level and the area level where the creature is defeated
# the reward category assigned to the creature


The amount of experience obtained by defeating an enemy is determined by the enemy level (see below for an exception) and its category of reward.
There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding:
* Zero ({{uuid|40806669-8c6b-4068-8bc4-07e4981bb020}})
* Civilian ({{uuid|c83d6caa-c5c3-4356-b55c-8d634535976c}})
* Pack ({{uuid|c1d87aaa-7548-44da-b9dd-d17b027a3885}})
* Combatant ({{uuid|810b5510-6748-4c8e-bef0-d990880ed1dd}})
* Elite ({{uuid|4ee02692-eb98-43a6-803f-2da645364568}})
* Miniboss ({{uuid|206b753f-bc3b-46af-98b9-0c711d98c678}})
* Boss ({{uuid|484393d9-eb7b-4b3b-b69b-5fdbfa940403}})


There are 7 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.
* Zero
* Civilian
* Pack
* Combatant
* Elite
* Miniboss
* Boss


Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience.


If the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.
Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either.


Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.
The experience granted by each level and each reward category is described in the following table:


The experience granted by each level and each categories of reward is described in the following table:
[[File:Chart-experience-creatures.png|300px|thumb|right|Experience versus level for each reward category]]


{| class="wikitable"
{| class="wikitable"
!
!
! colspan="7" | Categories of reward
! colspan="7" | Reward categories
|-
|-
!Level
!Level
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|510
|510
|800
|800
|1120
|1,120
|-
|-
|12+
|12+
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|400
|400
|640
|640
|1000
|1,000
|1400
|1,400
|}
|}


Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
The category "Zero" is actually the most used category in the game, it is assigned to 82 creatures.
 
The following table shows how many times each reward category is used in the game:
 
{| class="wikitable"
!
!Zero
!Civilian
!Pack
!Combatant
!Elite
!Miniboss
!Boss
|-
! scope="row" style="text-align:center;font-weight:700" | Creatures
|82
|21
|36
|47
|26
|15
|12
|}
 
Defeating a creature can reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can talk with Far'aag to avoid a fight, in which case they are granted 300 experience too. Killing the 4 NPCs afterwards grants 0 experience.
 
=== Discovering locations ===
 
The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
# the main [[character level]]
# the reward category assigned to the area
 
There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
* Small ({{uuid|4c4c1c60-3362-4e84-84ad-ae1a140b17ee}})
* Medium ({{uuid|be4218ef-3a29-4fbf-911a-255ee71d2b35}})
* Big ({{uuid|1e2436a8-309e-4c8f-b77a-a6b1e4889fd9}})
* LevelBoost ({{uuid|85d04f48-87c7-45e0-83c5-fdd5b11465df}})
 
Similarly, the area level is not visible anywhere in the user interface.
 
Since the amount of experience granted for visiting an area is based on the main character level, the reward will be different from one player to another, depending of when each player visits the area for the first time. So for example, when discovering [[Crèche Y'llek]], which is a "Big" area, it will grant 120 experience if the main character is level 4, 240 experience if they are level 5, 280 experience if they are level 6 and 300 experience if they are level 7.
 
[[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]]
 
The experience granted by each level and each reward category is described in the following table:
 
{| class="wikitable"
!
! colspan="4" | Reward categories
|-
!Level
!Small
!Medium
!Big
!LevelBoost
|-
|1
|5
|10
|15
|100
|-
|2
|10
|20
|30
|200
|-
|3
|30
|60
|90
|300
|-
|4
|40
|75
|120
|500
|-
|5
|80
|150
|240
|1,000
|-
|6
|95
|180
|280
|1,100
|-
|7
|115
|210
|300
|1,200
|-
|8
|150
|275
|370
|1,500
|-
|9
|210
|400
|530
|2,000
|-
|10
|260
|500
|660
|2,400
|-
|11
|330
|630
|850
|3,400
|-
|12
|420
|780
|1,000
|5,000
|}
 
The category "LevelBoost" is actually never used in the game, and the category "Small" is the most used one, it is assigned to 39 areas.
 
The following table shows how many times each reward category is used in the game:
 
{| class="wikitable"
!
!Small
!Medium
!Big
!LevelBoost
|-
! scope="row" style="text-align:center;font-weight:700" | Areas
|39
|15
|11
|0
|}
 
To maximize the experience reward, the player should level up before discovering a location. For example, in the case of [[Crèche Y'llek]], the difference between going there at level 4 and going there at level 5 is 120 experience. So if the characters are close to reach level 5, the player might consider turning back and looking for other sources of experience, then come back to discover the Crèche once they are level 5. On the other hand, the difference between going there at level 6 and going there at level 7 is only 20 experience, so the player might consider the effort not worth it.
 
=== Completing quests and quest steps ===
 
The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests are divided into steps (internally referenced as "QuestStep") and each step has its own experience reward. The steps are shown in the user interface, inside the Quest Journal. By clicking on a quest on the left side, all the completed steps for this quest are listed on the right side. The amount of experience obtained for a step is not visible in the Journal. While a step might not be required to complete a quest, it still can grant some experience, usually a small amount.
 
[[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]]
 
[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]]
 
The amount of experience obtained by completing a step is determined by:
# the level of the area that triggers the completion
# the reward category assigned to the step
 
There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
* CombatCloseBooster ({{uuid|d28b13b0-e0c0-4b5c-b166-ff17e50322cf}})
* CombatCloseMajor ({{uuid|fae81b0d-9561-41c4-b71a-883272cfd3da}})
* ProgressBooster ({{uuid|bbac01c1-eddd-416a-837b-317944d09413}})
* ProgressMajor ({{uuid|85e62526-1d6d-4efb-8897-c602e530e7bf}})
* CloseBoosterEasy ({{uuid|ce7f8aea-6f9a-49b8-a3dd-7fb12d2eb745}})
* CombatCloseMain ({{uuid|7aa9ef5d-b431-4a94-85d9-a68d915d3b64}})
* CloseBoosterHard ({{uuid|67439439-7cba-4077-81e8-3224086fc6f7}})
* ProgressMain ({{uuid|0ccb6004-47e8-4356-9299-2f69fdfcb13d}})
* CloseMajor ({{uuid|436a9e5d-2102-4048-964d-2055a295e73e}})
* BypassedCombatMedium ({{uuid|86b0c895-49cd-4152-9b1e-dc2acd224025}})
* CloseMain ({{uuid|572cc0bc-ecf3-4a85-84be-10bdd2d60f3b}})
 
There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.
 
For example, in the quest [[Find the Blood of Lathander]] occurring in [[Act One]], one of the steps is ''"We learned that a powerful holy relic, the Blood of Lathander, could be somewhere nearby. We should keep an eye out for it as we explore the monastery."''. Its reward category is "ProgressMajor" and its completion triggers inside the [[Rosymorn Monastery]], which is a level 5 area. So completing this step grants 30 experience.
 
The experience granted by each level and each reward category is described in the following table:
 
{| class="wikitable"
!
! colspan="11" | Reward categories
|-
!Level
!Combat<br/>Close<br/>Booster
!Combat<br/>Close<br/>Major
!Progress<br/>Booster
!Progress<br/>Major
!Close<br/>Booster<br/>Easy
!Combat<br/>Close<br/>Main
!Close<br/>Booster<br/>Hard
!Progress<br/>Main
!Close<br/>Major
!Bypassed<br/>Combat<br/>Medium
!Close<br/>Main
|-
|1
|5
|5
|5
|5
|5
|15
|5
|5
|20
|30
|50
|-
|2
|5
|10
|10
|10
|10
|30
|15
|10
|30
|50
|50
|-
|3
|5
|10
|15
|15
|15
|30
|35
|30
|45
|70
|75
|-
|4
|5
|10
|20
|20
|25
|30
|50
|60
|60
|100
|100
|-
|5
|10
|20
|30
|30
|35
|60
|80
|120
|120
|200
|200
|-
|6
|10
|25
|35
|35
|40
|70
|95
|145
|145
|240
|240
|-
|7
|10
|30
|45
|45
|50
|80
|115
|175
|175
|290
|290
|-
|8
|10
|35
|55
|55
|65
|110
|145
|225
|225
|360
|360
|-
|9
|10
|40
|65
|65
|90
|160
|200
|320
|320
|525
|525
|-
|10
|10
|45
|75
|75
|110
|200
|250
|400
|400
|400
|650
|-
|11
|10
|50
|85
|85
|140
|250
|320
|500
|500
|500
|840
|-
|12
|10
|60
|95
|95
|175
|300
|400
|640
|640
|640
|1,000
|}
 
The category "CombatCloseMain" is actually never used in the game, and the category "ProgressBooster" is the most used one, it is assigned to 240 quest steps.
 
The following table shows how many times each reward category is used in the game:
 
{| class="wikitable"
!
!Combat<br/>Close<br/>Booster
!Combat<br/>Close<br/>Major
!Progress<br/>Booster
!Progress<br/>Major
!Close<br/>Booster<br/>Easy
!Combat<br/>Close<br/>Main
!Close<br/>Booster<br/>Hard
!Progress<br/>Main
!Close<br/>Major
!Bypassed<br/>Combat<br/>Medium
!Close<br/>Main
|-
! scope="row" style="text-align:center;font-weight:700" | Quest<br/>steps
|2
|4
|240
|121
|114
|0
|63
|51
|167
|9
|23
|}
 
There are also 2,728 quest steps without reward category. They effectively grant 0 experience on completion.
 
=== Succeeding background goals ===
 
The amount of experience obtained by succeeding a [[background]] goal is determined by:
 
# the reward level assigned to the background goal
 
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
 
There is only 1 reward category, which is not visible anywhere in the user interface:
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}})
 
The experience granted by each level is described in the following table:
 
[[File:Chart-experience-backgroundgoals.png|300px|thumb|right|Experience versus level]]
 
{| class="wikitable"
!Level
!Reward
|-
|1
|15
|-
|2
|20
|-
|3
|25
|-
|4
|30
|-
|5
|50
|-
|6
|60
|-
|7
|75
|-
|8
|95
|-
|9
|135
|-
|10
|170
|-
|11
|220
|-
|12
|275
|}
 
The level 1 is actually never used in the game, and the level 10 is the most used one, it is assigned to 92 background goals.
 
The following table shows how many times each level is used in the game:
 
{| class="wikitable"
!
!Level 1
!Level 2
!Level 3
!Level 4
!Level 5
!Level 6
!Level 7
!Level 8
!Level 9
!Level 10
!Level 11
!Level 12
|-
! scope="row" style="text-align:center;font-weight:700" | Background<br/>goals
|0
|2
|8
|1
|63
|65
|40
|8
|54
|92
|57
|3
|}
 
Succeeding background goals also grant [[inspiration]]s.
 
 
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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