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Weapon actions: Difference between revisions

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== Weapon action DC ==
== Weapon action DC ==


Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell save|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifier|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


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{{InfoBlob|1 =
Weapon Action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
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}}
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