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List of features that work in Wild Shape: Difference between revisions
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Added Rogue passives, added Dread Ambusher
(Elemental adept works for applicable forms) |
(Added Rogue passives, added Dread Ambusher) |
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** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only) | ** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only) | ||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | * [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | ||
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | * [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | ||
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | * [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | ||
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** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming). | ** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming). | ||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | ||
* [[Thief]]'s {{SAI|Fast Hands}} | * [[Rogue]] and [[Monk]]'s {{SAI|Evasion}} | ||
* [[Thief]]'s {{SAI|Second-Story Work}} | * [[Rogue]]'s {{SAI|Uncanny Dodge}} | ||
** [[Assassin]]'s {{SAI|Assassinate: Ambush}} | |||
** [[Assassin]]'s {{SAI|Assassinate: Initiative}} | |||
** [[Assassin]]'s {{SAI|Assassin's Alacrity}} | |||
** [[Thief]]'s {{SAI|Fast Hands}} | |||
** [[Thief]]'s {{SAI|Second-Story Work}} | |||
* [[Transmutation School]]'s {{SAI|Experimental Alchemy}} | * [[Transmutation School]]'s {{SAI|Experimental Alchemy}} | ||
* [[Transmutation School]]'s {{SAI|Transmuter's Stone}} (All variants of the stone work). | * [[Transmutation School]]'s {{SAI|Transmuter's Stone}} (All variants of the stone work). | ||
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** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons). | ** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons). | ||
* [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
** [[Gloom Stalker]]'s {{SAI|Dread Ambusher}} (Extra initiative and movement speed work, but the bonus attack does not because it only applies to weapon attacks). | |||
* [[Rogue]]'s {{SAI|Sneak Attack}} (Only works for [[Fire Myrmidon]] if {{SAI|Disguise Self}} is used before transforming). | * [[Rogue]]'s {{SAI|Sneak Attack}} (Only works for [[Fire Myrmidon]] if {{SAI|Disguise Self}} is used before transforming). | ||
* [[Wild Magic (Sorcerer subclass)|Wild Magic Sorcerer]]'s {{SAI|Tides of Chaos}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * [[Wild Magic (Sorcerer subclass)|Wild Magic Sorcerer]]'s {{SAI|Tides of Chaos}} (Only works if {{SAI|Disguise Self}} is used before transforming). |