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Lae'zel: Difference between revisions

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== Overview ==
== Overview ==
{{hatnote|For a full overview of Lae'zel's starting features, see the articles [[Fighter]] and [[githyanki]].}}
{{hatnote|For a full overview of Lae'zel's starting features, see the articles [[Fighter]] and [[Githyanki]].}}
=== Background ===
=== Background ===
A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether she remains loyal to Vlaakith, is something she can decide throughout the game.
A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether she remains loyal to Vlaakith, is something she can decide throughout the game.
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=== Personal quest ===
=== Personal quest ===
Lae'zel's personal quest is [[The Githyanki Warrior]], spanning all acts of the game. In it, she will explore the strong feelings of duty for her people and her zealous devotion to her queen, and begin questioning where her loyalties should truly lie.
Lae'zel's personal quest is {{Quest|The Githyanki Warrior}}, spanning all acts of the game. In it, she will explore the strong feelings of duty for her people and her zealous devotion to her queen, and begin questioning where her loyalties should truly lie.


Lae'zel's companion quest ties into two further, separate quests. In [[Free Lae'zel]], the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During [[Help Kith'rak Voss]], Lae'zel must consider a proposition that promises to change the fate of her people forever.
Lae'zel's companion quest ties into two further, separate quests. In {{Quest|Free Lae'zel}}, the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During {{Quest|Help Kith'rak Voss}}, Lae'zel must consider a proposition that promises to change the fate of her people forever.


===Recruitment===
===Recruitment===
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==== Prologue ====
==== Prologue ====
* Lae'zel is first encountered on the nautiloid during the prologue. While escaping from the ship, she joins the party as a temporary companion. She leaves the party after successfully escaping. If Lae'zel is chosen as an Origin, she will be accompanied by [[Losiir]] in this encounter instead.
* Lae'zel is first encountered on the nautiloid during the prologue. While escaping from the ship, she joins the party as a temporary companion. She leaves the party after successfully escaping. If Lae'zel is chosen as an Origin, she will be accompanied by {{CharLink|Losiir}} in this encounter instead.


==== Act One ====
==== Act One ====
* Lae'zel is encountered again a second time in the [[Wilderness]] near the [[Roadside Cliffs]] at {{Coords|242|370}}. She has been captured in a wooden cage by two [[Tiefling|tieflings]], [[Damays]] and [[Nymessa]]. If the party is able to free her, she can be invited to join the party.
* Lae'zel is encountered again a second time in the [[Wilderness]] near the [[Roadside Cliffs]] at {{Coords|242|370}}. She has been captured in a wooden cage by two [[Tiefling|tieflings]], {{CharLink|Damays}} and {{CharLink|Nymessa}}. If the party is able to free her, she can be invited to join the party.
* If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
* If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
* If the party progress further into the game, she will break out of her cage and disappear, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again. She can still be found in the cage even if the party progresses to the [[Emerald Grove]] and trigger the initial attack scene at the gates.
* If the party progress further into the game, she will break out of her cage and disappear, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again. She can still be found in the cage even if the party progresses to the [[Emerald Grove]] and trigger the initial attack scene at the gates.
* After breaking out of the cage if she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the [[Mountain Pass]]. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
* After breaking out of the cage if she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the [[Mountain Pass]]. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
* If the party miss all the recruitment opportunities above, or refuse her, she can be found again one final time near the first waypoint in the [[Rosymorn Monastery Trail]] where the [[Crèche Y'llek|crèche]] is located for a final recruitment opportunity.
* If the party miss all the recruitment opportunities above, or refuse her, she can be found again one final time near the first waypoint in the [[Rosymorn Monastery Trail]] where the [[Crèche Y'llek]] is located for a final recruitment opportunity.


Should the party proceed inside the crèche without having recruited Lae'zel, she will disappear from the mountain pass. When the party proceed to the [[Shadow-Cursed Lands]], they will find her as an [[Undead]] there, having went the wrong way when trying to find the crèche.
Should the party proceed inside the crèche without having recruited Lae'zel, she will disappear from the mountain pass. When the party proceed to the [[Shadow-Cursed Lands]], they will find her as an [[Undead]] there, having went the wrong way when trying to find the crèche.
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===Personality===
===Personality===
Lae'zel is depicted as xenophobic, arrogant, and quick to anger. Proud of her species, she frequently makes comments to the party detailing the nature of her people, often as a means to illustrate githyanki superiority. She can be rough in her expressions and often cares little for the feelings of others. In her mission to remove her mind flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She is fiercely loyal to her queen [[Vlaakith]], desperately seeking to prove her worth to the Lich Queen. Over time; she becomes more accepting of her companions, though never losing her biting edge. Despite her often vicious behaviour, she is keenly observant and frequently understands the feelings of party members. Lae'zel isn't above pragmatism either, willing to go along with a plan she disagrees with or work together with someone she dislikes, as long as the party stand to benefit. She is still a juvenile to her people, which is shown by her youthful stubbornness at times.
Lae'zel is depicted as xenophobic, arrogant, and quick to anger. Proud of her species, she frequently makes comments to the party detailing the nature of her people, often as a means to illustrate githyanki superiority. She can be rough in her expressions and often cares little for the feelings of others. In her mission to remove her mind flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She is fiercely loyal to her queen {{CharLink|Vlaakith}}, desperately seeking to prove her worth to the Lich Queen. Over time; she becomes more accepting of her companions, though never losing her biting edge. Despite her often vicious behaviour, she is keenly observant and frequently understands the feelings of party members. Lae'zel isn't above pragmatism either, willing to go along with a plan she disagrees with or work together with someone she dislikes, as long as the party stand to benefit. She is still a juvenile to her people, which is shown by her youthful stubbornness at times.


When romanced, Lae'zel will slowly begin to soften up to her partner, and start enjoying the small things together with them, even seeing worth in Faerûn as a place to live in with her new lover.
When romanced, Lae'zel will slowly begin to soften up to her partner, and start enjoying the small things together with them, even seeing worth in Faerûn as a place to live in with her new lover.
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