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Gale/Romance: Difference between revisions

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== Storyline ==
== Storyline ==
Gale is a companion that grants his approval and benevolence rather easy, if the player doesn't demonstrate unnecessary cruelty and commit dishonest deeds. Besides, he highly esteems in others eloquence and sense of humour. However, due to his rather modest experience in actual intercourse with other people, he is ready to develop relationship only to a certan degree. Sticking to these behaviour guides would help the player raise Gale's approval up at least to Good level rather fast.


=== Act One ===
=== Act One ===
Gale is a companion that grants his approval and benevolence rather easy, if the player doesn't demonstrate unnecessary cruelty and commit dishonest deeds. Besides, he appreciates eloquence and sense of humour in other people. Keeping to these behaviour guides would help the player raise Gale's approval up at least to Medium level rather fast.
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* When the party comes to the [[Hollow]], several situations there might lead Gale to develop trust towards the player character: saving Sazza from Arka's crossbow, and saving at least two of tiefling kids Mirkon, Meli and Arabella from trouble they've landed themselves into for various reasons. Resolving any of these situations peacefully  will prompt Gale to share with the player some stories from his part (one about his familiar, and another about his adventures as an apprentice in his native city, Waterdeep).
* When the party comes to the [[Hollow]], several situations there might lead Gale to develop trust towards the player character: saving Sazza from Arka's crossbow, and saving at least two of tiefling kids Mirkon, Meli and Arabella from trouble they've landed themselves into for various reasons. Resolving any of these situations peacefully  will prompt Gale to share with the player some stories from his part (one about his familiar, and another about his adventures as an apprentice in his native city, Waterdeep).
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