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Gale/Romance: Difference between revisions

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=== Act One ===
=== Act One ===
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* When the party comes to the [[Hollow]], several situations there might lead Gale to develop trust towards the player character: saving Sazza from Arka's crossbow, and saving at least two of tiefling kids Mirkon, Meli and Arabella from trouble they've landed themselves into for various reasons. Resolving any of these situations peacefully will prompt Gale to share with the player some stories from his part (one about his familiar, and another about his adventures as an apprentice in his native city, Waterdeep).
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving most of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them.


* Once the player gets '''Medium''' approval, they can trigger a nighttime scene with Gale where he invites the player to experience the Weave with him. The player will then need to pass three skill checks (all DC 5):  
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale feasting his eyes on the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she posesses and rules any and every manifestation of magic, but embodies the essence of it generally called ''the Weave'' throughout all the planes of creation.
 
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help the player experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spirital.
* Sleight of Hand / Arcana / Performance - to imitate the gesture
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
* Intelligence / Arcana / Performance - to repeat the words
:* Sleight of Hand / Arcana / Performance - to imitate the gestures
* History / Nature / Insight / Performance - to picture the concept of harmony in your mind  
:* Intelligence / Arcana / Performance - to repeat the words
:   ''*Magic-users such as sorcerers and clerics will have class-specific options to bypass the checks''
:* History / Nature / Insight / Performance - to picture the concept of harmony in your mind
 
: Failing any of checks will yield into a mild reproach from Gale and a chance for another try.
If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options to "imagine their desire, and Gale will know it." Picturing kissing him or holding his hand will start his romance (flirting stage).
Note that magic-using characters such as Sorcerers and Clerics, let alone Wizards, will have class-specific options to discuss the principles of doing magic throughout the cutscene, as well as additional or unique options to bypass the checks.
: If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options imagine a picture, which Gale will see, too. Fantasising a scene of kissing him or of a walk hand-in-hand will allow the player to proceed into the Flirting stage of romancing the wizard. However, Gale will be rather embarassed by either of these player's choices - on the one hand, because of his need to keep his feelings in tight check (the reason for which will be revealed a bit later), while on the other hand, due to his overall lack of experience in maintaining close-but-non-family relations with someone else.


=== Act Two ===
=== Act Two ===
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