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== Walkthrough ==
== Walkthrough ==
=== The Guild and the Stone Lord ===
=== The Guild and the Stone Lord ===
The battle between the [[Stone Lord]] and the Guild can be heard about in two places in Rivington: one the beaches and in Sharess' Caress.
The battle between the {{CharLink|Minsc|Stone Lord}} and the Guild can be heard about in two places in Rivington: one the beaches and in Sharess' Caress.


==== Rivington Beach ====
==== Rivington Beach ====
In the [[Western Beach]] near Rivington, west of the South Span Checkpoint, the party can encounter members of the Guild, led by [[Farlin]], fighting a band serving the Stone Lord {{Coords|-220|94}}. If standing back and watching or choosing a neutral path, will default to supporting the Guild. WARNING: As a [[Bard]], suggesting that the conflict be resolved by Flyting causes both sides to become hostile. [[Cairos]] drops [[Corpsegrinder]] and [[Farlin]] drops [[Gleamdance Dagger]]. If she is aided and survives, Farlin will offer a reward of 674 gold afterwards. Additionally, one [[Mind Flayer Parasite Specimen]] can be found atop a barrel {{Coords|-225|107}}and two more can be found on the ship {{Coords|-214|131}}. The party can turn on the survivors afterwards, and killing both groups grants the [[Inspiration|Inspirational Event]] '''Cleaning up the Scum''' ([[Haunted One]] background).  
In the [[Western Beach]] near Rivington, west of the South Span Checkpoint, the party can encounter members of the Guild, fighting a band serving the Stone Lord {{Coords|-220|94}}. If standing back and watching or choosing a neutral path, will default to supporting the Guild. WARNING: As a [[Bard]], suggesting that the conflict be resolved by Flyting causes both sides to become hostile. {{CharLink|Cairos}} drops {{SmRarityItem|Corpsegrinder}} and {{CharLink|Farlin}} drops {{SmRarityItem|Gleamdance Dagger}}. If members of the Stone Lord are aided and survive, Farlin will give a reward of 674 gold afterwards. Additionally, one {{SmRarityItem|Mind Flayer Parasite Specimen}} can be found atop a barrel {{Coords|-225|107}}and two more can be found on the ship {{Coords|-214|131}}. The party can turn on the survivors afterwards, and killing both groups grants the [[Inspiration|Inspirational Event]] '''Cleaning up the Scum''' ([[Haunted One]] background).  


Overall, the choice of which side to join does not impact the later stages of this quest.
Overall, the choice of which side to join does not impact the later stages of this quest.


==== Sharess' Caress ====
==== Sharess' Caress ====
Within Sharess' Caress, there are two men drinking on the ground floor, [[Earspoon]] and [[Borgus Elamin]] {{Coords|30|87}} . They are speaking about [[Nine-Fingers Keene]]. The party can either listen in ({{Ability Check|Perception|15}}) or state "Talking about Nine-Fingers? I've got business with her." ({{Ability Check|Deception|10}}) The men talk a little more about the Guild's affairs, before questioning why the party is still there:
Within Sharess' Caress, there are two men drinking on the ground floor, {{CharLink|Earspoon}} and {{CharLink|Borgus Elamin}} {{Coords|30|87}} . They are speaking about {{CharLink|Nine-Fingers Keene}}. The party can either listen in ({{Ability Check|Perception|15}}) or state "Talking about Nine-Fingers? I've got business with her." ({{Ability Check|Deception|10}}) The men talk a little more about the Guild's affairs, before questioning why the party is still there:


* {{Ability check|Persuasion|18}} - Sounds like an interesting business. I'd like to take part.
* {{Ability check|Persuasion|18}} - Sounds like an interesting business. I'd like to take part.
* {{Ability check|Persuasion|15}} - I bet a few coins would loosen your tongue.
* {{Ability check|Persuasion|15}} - I bet a few coins would loosen your tongue.
* [[Detect Thoughts|[DETECT THOUGHTS]]] {{Ability check|Intelligence|10}}
* [[Detect Thoughts|[DETECT THOUGHTS]]] {{Ability check|Intelligence|10}}
* [[Dwarf|[DWARF]]] {{Ability check|Persuasion|15}} - Come on, level with me. I'm not about to sell out another dwarf.
* [[Dwarf|[Dwarf]]] {{Ability check|Persuasion|15}} - Come on, level with me. I'm not about to sell out another dwarf.
* [[Fighter|[FIGHTER]]] {{Ability check|Persuasion|18}} I need work, and it sounds like Nine-Fingers needs steel.
* [[Fighter|[Fighter]]] {{Ability check|Persuasion|18}} I need work, and it sounds like Nine-Fingers needs steel.
* [[Rogue|[ROGUE]]] {{Ability check|Persuasion|18}} I'm looking to join the Guild. How about you point me the way?
* [[Rogue|[Rogue]]] {{Ability check|Persuasion|18}} I'm looking to join the Guild. How about you point me the way?


If the pass is checked, they refer the party to the Guildhall, stating "Lower City. Basilisk Gate. Guildhall."
If a pass is checked, they refer the party to the Guildhall, stating "Lower City. Basilisk Gate. Guildhall."


[[File:Farlin Caius Quest.jpg|thumb|Farlin and Cairos quarrelling over a shipment.]]
[[File:Farlin Caius Quest.jpg|thumb|Farlin and Cairos quarrelling over a shipment.]]


=== Entering the Guildhall ===
=== Entering the Guildhall ===
There are several paths to the [[Guildhall]]. The fastest route is to use the manhole {{Coords|127|-30}} in the alley north of the Basilisk Gate waypoint and smash through the western wall {{Coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley {{Coords|57|-101}} guarded by [[Tusgront]] and several other Guild members. If the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smoothes the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.
There are several paths to the [[Guildhall]]. The fastest route is to use the manhole {{Coords|127|-30}} in the alley north of the Basilisk Gate waypoint and smash through the western wall {{Coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley {{Coords|57|-101}} guarded by {{CharLink|Tusgront}} and several other Guild members. If the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If {{CharLink|Jaheira}} is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smoothes the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.


Keene is in her office, well aware of the Harper's entrance into her territory. She informs the party that she and her guild are searching for [[Minsc|Minsc of Rashemen]], and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down. If Jaheira is in the party, she refuses to let the party confront Minsc themselves. However, there are plenty of other Guild members with loose lips.
Keene is in her office, well aware of the Harper's entrance into her territory. She informs the party that she and her guild are searching for {{CharLink|Minsc|Minsc of Rashemen}}, and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down. If Jaheira is in the party, she refuses to let the party confront Minsc themselves. However, there are plenty of other Guild members with loose lips.


=== Nine Fingers Keene's Plans ===
=== Nine Fingers Keene's Plans ===
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=== Entering the Counting House ===
=== Entering the Counting House ===
The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, [[Head Clerk Meadhoney]] {{Coords|-103|-179}} can be asked about the Stone Lord. He explains that the man was brought down by the head banker, [[Rakath Glitterbeard]]. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc.
The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, {{CharLink|Meadhoney|Head Clerk Meadhoney}} {{Coords|-103|-179}} can be asked about the Stone Lord. He explains that the man was brought down by the head banker, {{CharLink|Rakath Glitterbeard}}. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc.


[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]]
[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]]
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=== Facing Minsc ===
=== Facing Minsc ===
Once the party gets close to Minsc, a cutscene plays, showing [[Minsc]] and a [[Jaheira]] doppelganger giving gold to a Zhentarim agent - either [[Roah Moonglow]] or [[Boss Friol]], if Roah is dead. After finding Minsc again, he will not see reason, as his tadpole is controlling him. He immediately attacks the party, along with a number of doppelgangers and cultists. Meanwhile, Roah/Friol immediately flees to take on the Guildhall. Defeat the cultists and knock Minsc out using non-lethal attacks. Once all enemies have been defeated, he rises up and panics at the loss of a doppelganger, who had transformed into Jaheira to control him.
Once the party gets close to Minsc, a cutscene plays, showing {{CharLink|Minsc}} and a {{CharLink|Jahrei (doppelganger)|Jaheira doppelganger}} giving gold to a Zhentarim agent - either {{CharLink|Roah Moonglow}} or {{CharLink|Friol|Boss Friol}}, if Roah is dead. After finding Minsc again, he will not see reason, as his tadpole is controlling him. He immediately attacks the party, along with a number of doppelgangers and cultists. Meanwhile, Roah/Friol immediately flees to take on the Guildhall. Defeat the cultists and knock Minsc out using non-lethal attacks. Once all enemies have been defeated, he rises up and panics at the loss of a doppelganger, who had transformed into Jaheira to control him.


[[The Emperor]] initially refuses to bring Minsc under his protection, stating that he is too unpredictable to help. However, he can be convinced to bring him under his protection. Jaheira must have been recruited for the Emperor to protect Minsc. If Jaheira went alone or if she dies, then Minsc cannot be recruited.
{{CharLink|The Emperor}} initially refuses to bring Minsc under his protection, stating that he is too unpredictable to help. However, he can be convinced to bring him under his protection. Jaheira must have been recruited for the Emperor to protect Minsc. If Jaheira went alone or if she dies, then Minsc cannot be recruited.


If Minsc is successfully recruited, then he runs off to find his friend [[Boo]] by smashing into several walls. If Minsc dies, Boo will spawn next to him although he cannot be interacted with.
If Minsc is successfully recruited, then he runs off to find his friend {{CharLink|Boo}} by smashing into several walls. If Minsc dies, Boo will spawn next to him although he cannot be interacted with.


=== Returning to the Guildhall ===
=== Returning to the Guildhall ===
Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah/Friol or Minsc died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild.
Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah/Friol or Minsc died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild.


If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight. Speaking to [[Nine-Fingers Keene]] as [[Minsc]] after the conflict has been resolved in the Guild's favor will lead to a conversation where it will be necessary to convince Minsc not to start a fight.
If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight. Speaking to Nine-Fingers Keene as Minsc after the conflict has been resolved in the Guild's favor will lead to a conversation where it will be necessary to convince Minsc not to start a fight.


== Quest Rewards ==
== Quest Rewards ==
11,756
edits

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