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Rescue the Tieflings: Difference between revisions

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Minor grammar changes and added Bex's cookies as a reward
m (Minor grammar changes and added Bex's cookies as a reward)
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The party can choose to follow Wulbren's plan to escape, which involves giving him an object that can smash rocks. This can be any item that causes bludgeoning damage, such as a generic {{SmRarityItem|Mace}}. {{SmRarityItem|Wulbren's Hammer}}  {{Coords|574|-646}} can be found by climbing up the iron ladder in {{CharLink|The Warden|The Warden's}} office. This area is guarded by a scrying eye and entering the area is considered trespassing, so the party has to either sneak or deceive/bribe their way out of being sent to jail. If the party gets Wulbren's hammer specifically, he's extremely grateful, as he had assumed he'd never see it again.
The party can choose to follow Wulbren's plan to escape, which involves giving him an object that can smash rocks. This can be any item that causes bludgeoning damage, such as a generic {{SmRarityItem|Mace}}. {{SmRarityItem|Wulbren's Hammer}}  {{Coords|574|-646}} can be found by climbing up the iron ladder in {{CharLink|The Warden|The Warden's}} office. This area is guarded by a scrying eye and entering the area is considered trespassing, so the party has to either sneak or deceive/bribe their way out of being sent to jail. If the party gets Wulbren's hammer specifically, he's extremely grateful, as he had assumed he'd never see it again.


Once a bludgeoning weapon has been acquired, it's necessary to go back to Wulbren and give him the weapon. If a long rest or fast travel occurs at this point, the gnomes begin the escape without the party. If the party is simply standing around when Wulbren breaks the wall, the guards become hostile and combat starts.
Once a bludgeoning weapon has been acquired, the party must return to Wulbren and give him the weapon. If a long rest or fast travel occurs at this point, the gnomes begin the escape without the party. If the party is simply standing around when Wulbren breaks the wall, the guards become hostile and combat starts.


[[File:Moonrise Prison Back Area Quest.jpg|thumb|The rocky ledge that leads to the back area of the cells.]]
[[File:Moonrise Prison Back Area Quest.jpg|thumb|The rocky ledge that leads to the back area of the cells.]]
One strategy to avoid combat is to climb up (or Misty Step/Fly/etc to) the rocky ledge to the west of the cells. Climbing the ledge leads to the back area of the cells, for both the gnomes  {{Coords|568|-612}} and the tieflings  {{Coords|600|-617}}. it's necessary to have two characters who can break the walls down with Force damage and one who can cast {{SAI|Darkness}}. The party should be split up so that two characters are by the boat {{Coords|575|-576}} and ready to attack the brittle chains, one is by the tiefling wall, and one is by the gnome wall. Now both walls should be attacked until they're nearly destroyed. After attacking the gnomes' wall Wulbren yells "RUN!", the party member should walk into the cell and cast Darkness. Then the party member should run to the boat to aid the characters breaking the chains while the party member at the tiefling wall breaks it down and runs to the boat as well. When all the prisoners are at the boat, speak to Wulbren and accompany him to his next destination.
One strategy to avoid combat is to climb up (or Misty Step/Fly/etc to) the rocky ledge to the west of the cells. Climbing the ledge leads to the back area of the cells, for both the gnomes  {{Coords|568|-612}} and the tieflings  {{Coords|600|-617}}. It is necessary to have two characters who can break the walls down with Force damage and one who can cast {{SAI|Darkness}}. The party should be split up so that two characters are by the boat {{Coords|575|-576}} and ready to attack the brittle chains, one is by the tiefling wall, and one is by the gnome wall. Now both walls should be attacked until they're nearly destroyed. After attacking the gnomes' wall Wulbren yells "RUN!", the party member should walk into the cell and cast Darkness. Then the party member should run to the boat to aid the characters breaking the chains while the party member at the tiefling wall breaks it down and runs to the boat as well. When all the prisoners are at the boat, speak to Wulbren and accompany him to his next destination.


The party can suggest going to [[Last Light Inn]] if they've already been there. If the party has not, then selecting "I don't - but I'll join you on the boat. We'll see where we end up." sends the prisoners to the Last Light and the party gets a scene similar to what they'd get from entering Last Light for the first time.
The party can suggest going to [[Last Light Inn]] if they've already been there. If the party has not, then selecting "I don't - but I'll join you on the boat. We'll see where we end up." sends the prisoners to the Last Light and the party gets a scene similar to what they'd get from entering Last Light for the first time.
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==== Returning to Last Light ====
==== Returning to Last Light ====
Once the prisoners have escaped, the party can either go with them to Last Light Inn or fast travel there. If speaking with Alfira and Cerys (if she survived), then the party will be rewarded with {{SmRarityItem|Potent Robe}}. Further behind the bar the reunited Lia, Cal, and Rolan can be found. Finally, beneath the bridge leading north of the inn, down the steps behind the ox stables, Bex and Danis can be met. Once having spoken to all three of these groups (assuming they survived), this quest will be completed.
Once the prisoners have escaped, the party can either go with them to Last Light Inn or fast travel there. If they speak with Alfira and Cerys (if she survived), then the party will be rewarded with {{SmRarityItem|Potent Robe}}. Further behind the bar the reunited Lia, Cal, and Rolan can be found. Finally, beneath the bridge leading north of the inn, down the steps behind the ox stables, Bex and Danis can be met. Once the party has spoken to all three of these groups (assuming they survived), this quest will be completed.


=== Time Limit ===
=== Time Limit ===
While this quest is not limited by long rests, it is worth noting there is a story limitation on the quest. If {{Quest|Find Ketheric Thorm's Relic}} is completed, then once the party returns from the [[Shadowfell]], this quest automatically ends. When this happens, the quest says that the other prisoners were never found.
While this quest is not limited by long rests, it is worth noting there is a story limitation on the quest. If {{Quest|Find Ketheric Thorm's Relic}} is completed, then once the party returns from the [[Shadowfell]], this quest automatically ends. When this happens, the quest says that the other prisoners were never found.


The rewards must be collected before leaving Act Two. The rescued tieflings will not grant their rewards when only encountered in the city of Baldur's Gate in Act Three.
The rewards must be collected before leaving Act Two. The rescued tieflings will not grant their rewards when encountered in the city of Baldur's Gate in Act Three.


== Rewards ==
== Rewards ==
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From Bex:
From Bex:


* {{MdRarityItem|Bex's handmade cookies}}
* ~55 EXP
* ~55 EXP


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