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Free True Soul Nere: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
This quest is on a "timer", tracked by long-rests and/or fast travels. The party receive a warning in the form of a cutscene with | This quest is on a "timer", tracked by long-rests and/or fast travels. The party receive a warning in the form of a cutscene with {{CharLink|Nere}} the first time they arrive in camp after entering Grymforge, and can fail if they fast travel or long-rest after the quest starts. | ||
=== Arriving at Grymforge === | === Arriving at Grymforge === | ||
Free True Soul Nere is initiated the first time the party takes the boat in the [[Decrepit Village]] to Grymforge. During the trip over, a group of [[Duergar]] on another boat led by Corsair | Free True Soul Nere is initiated the first time the party takes the boat in the [[Decrepit Village]] to Grymforge. During the trip over, a group of [[Duergar]] on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | ||
* [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 10) | * [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 10) | ||
* I work on Gekh's behalf. I'm after his sergeant's stolen boots. | * I work on Gekh's behalf. I'm after his sergeant's stolen boots. | ||
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Succeed the check and Corsair stands down, telling the party to speak with the sergeant. If he was pushed into the water a fight will break out (Astarion approves). Note that the corpses of any characters killed by being shoved off of the boats can be found washed up on the beach at the [[Decrepit Village]] afterward. | Succeed the check and Corsair stands down, telling the party to speak with the sergeant. If he was pushed into the water a fight will break out (Astarion approves). Note that the corpses of any characters killed by being shoved off of the boats can be found washed up on the beach at the [[Decrepit Village]] afterward. | ||
Once docked, another duergar, | Once docked, another duergar, {{CharLink|Morghal}}, tries to extort money from the party. Telling her "I’m not giving you a single coin" lets she back off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks (X:-635, Y:311). Speak to Sergeant Thrinn who explains that a [[Drow]] [[True Soul]] named Nere is trapped by a cave-in. | ||
=== Communing with Nere === | === Communing with Nere === | ||
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* The cave-in is an interactable object that has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable), piercing (resistant) and bludgeoning. | * The cave-in is an interactable object that has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable), piercing (resistant) and bludgeoning. | ||
* It also has the {{cond|Medium Toughness}} condition - a hit must deal 22 or more damage in order to damage it. | * It also has the {{cond|Medium Toughness}} condition - a hit must deal 22 or more damage in order to damage it. | ||
* Due to its vulnerability to force, explosives such as | * Due to its vulnerability to force, explosives such as {{SmRarityItem|Smokepowder Satchel}} or {{SmRarityItem|Smokepowder Bomb|bombs}} are the best bet. However, sufficient force, or bludgeoning damage from abilities can also work - such as high rolls on a [[Warlock|Warlock's]] {{SAI|Eldritch Blast}} combined with the cave-in's force vulnerability, or melee attacks with high strength, [[Great Weapon Master: All In]] using a {{SmRarityItem|Mauls|Maul}}. | ||
* Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away. | * Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away. | ||
* The party can obtain enough explosives to complete this quest by solving the | * The party can obtain enough explosives to complete this quest by solving the {{Quest|Find the Explosives}} quest also located at Grymforge. | ||
[[File:Nere Freed Quest.jpg|thumb|Nere is freed from the cave-in.]] | [[File:Nere Freed Quest.jpg|thumb|Nere is freed from the cave-in.]] | ||
The party can also choose to let the timer run out and have Nere die prior to freeing him as an alternative way to solve the quest | The party can also choose to let the timer run out and have Nere die prior to freeing him as an alternative way to solve the quest {{Quest|Deliver Nere's Head}}. | ||
Successfully removing the "cave-in" initiates a cutscene/conversation with Nere, which directly affects the quest | Successfully removing the "cave-in" initiates a cutscene/conversation with Nere, which directly affects the quest {{Quest|Save the Grymforge Gnomes}}. | ||
=== The mutiny === | === The mutiny === | ||
After Nere is freed, he is furious at being trapped and immediately takes it out on | After Nere is freed, he is furious at being trapped and immediately takes it out on {{CharLink|Meerna}} who he throws into the lava. | ||
If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, he tells Thrinn to rip out their hearts and feed them to the rothé. At this point, if the party made a deal with Brithvar to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if the defeat Brithvar and the other mutineers. | If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, he tells Thrinn to rip out their hearts and feed them to the rothé. At this point, if the party made a deal with Brithvar to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if the defeat Brithvar and the other mutineers. | ||
If the party sides with Nere, they'll need to fight Elder | If the party sides with Nere, they'll need to fight Elder {{CharLink|Brithvar}}, Stone Guard {{CharLink|Kur}}, Cleric of Laduguer {{CharLink|Morghal}}, Stone Guard {{CharLink|Orgarth}}, {{CharLink|Mirthis}}, {{CharLink|Danna}}, and {{CharLink|Thudd}}. If the party sides with Brithvar, they'll fight Nere, {{CharLink|Thrinn}}, {{CharLink|Dalthar}}, {{CharLink|Drar}}, Corsair Greymon, Mind Master {{CharLink|Fonmara}}, and Mind Master {{CharLink|Dunnol}}. | ||
=== Siding with Nere === | === Siding with Nere === | ||
If Nere is sided with, there are two distinct paths that can be followed. One is that Nere tells the party to go see the general, | If Nere is sided with, there are two distinct paths that can be followed. One is that Nere tells the party to go see the general, {{CharLink|Ketheric Thorm}} at [[Moonrise Towers]]. The other is that Nere is informed the Absolute are a front for Mind Flayers and he abandons the cult entirely. | ||
After the battle, Nere says the Absolute's business is unfinished. Select either "Unfortunate - but how does this concern me?" or "And what business is that, exactly?" He bids the party to tell the General that he did what he could, but that the route through Grymforge is impassable. Select "I'll do it. Where can I find the General?" and Nere explains they must go through the [[Shadow-Cursed Lands]]. He had a Moonlantern that could ward off the shadow curse, but it was destroyed in the cave-in. Ask "If that's the case, how do I reach it safely?" and Nere says there is a guide. Play the | After the battle, Nere says the Absolute's business is unfinished. Select either "Unfortunate - but how does this concern me?" or "And what business is that, exactly?" He bids the party to tell the General that he did what he could, but that the route through Grymforge is impassable. Select "I'll do it. Where can I find the General?" and Nere explains they must go through the [[Shadow-Cursed Lands]]. He had a Moonlantern that could ward off the shadow curse, but it was destroyed in the cave-in. Ask "If that's the case, how do I reach it safely?" and Nere says there is a guide. Play the {{SmRarityItem|Spider's Lyre}} he provides, and a guide will appear. | ||
The divergence occurs based on what the party says next. If saying "I'd rather make my own way than rely on your help." Nere says the Absolute should be demanding he take their head for insolence like that, but he can't hear Her voice. Choosing "Explain that the Absolute is a front for mind flayers - you're protected from them." starts Nere on the pathway to faltering from the Absolute: | The divergence occurs based on what the party says next. If saying "I'd rather make my own way than rely on your help." Nere says the Absolute should be demanding he take their head for insolence like that, but he can't hear Her voice. Choosing "Explain that the Absolute is a front for mind flayers - you're protected from them." starts Nere on the pathway to faltering from the Absolute: |