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Saving throws: Difference between revisions

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[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]


A '''Saving Throw''', also called a '''save''', is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus (if Proficient in that type of saving throw) are added to the roll.
A '''Saving Throw''', also called a '''save''' (and depending on the [[Ability Score|ability]] it's tied to, '''Strength Save''', '''Dexterity Save''', etc.), is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus (if proficient in that type of saving throw) are added to the roll.


  Result = {{D20}} + [[Ability Score Modifier]] + [[Proficiency Bonus]] (if Proficient)
  Result = {{D20}} + [[Ability Score Modifier]] + [[Proficiency Bonus]] (if proficient)


For a Saving Throw to succeed, it must reach or exceed a certain value known as the [[#The Difficulty Class of Saving Throws|Difficulty Class]] (DC).
Each Saving Throw is tied to an [[Ability Score]] that determines its type.  Accordingly, it can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on.  For a save to succeed, it must reach or exceed a value known as the [[#The Difficulty Class of Saving Throws|Difficulty Class]] (DC).
 
Each Saving Throw is tied to an [[Ability Score]] that determines its type.  Depending on this, it can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on.


== Modifiers ==
== Modifiers ==


Saving Throws are affected by the [[Ability Score Modifier]] of the ability they're tied to.  In addition to that, a creature can be [[Proficiency|Proficient]] in a type of Saving Throw, allowing it to add its Proficiency Bonus to the roll.
Saving Throws are affected by the [[Ability Score Modifier]] of the ability they're tied to.  In addition to that, a creature can be [[Proficiency|proficient]] in a type of Saving Throw, allowing it to add its Proficiency Bonus to the roll.


Saving Throws can also be affected by {{Advantage}} or {{Disadvantage}}.  For example, [[Elf|Elves]] have Advantage on Saving Throws against being [[Conditions#Charmed|Charmed]].  As another example, the [[Conditions#Bleeding|Bleeding]] condition incurs Disadvantage on Constitution Saves.
Saving Throws can also be affected by {{Advantage}} or {{Disadvantage}}.  For example, [[Elf|Elves]] have Advantage on Saving Throws against being [[Conditions#Charmed|Charmed]].  As another example, the [[Conditions#Bleeding|Bleeding]] condition incurs Disadvantage on Constitution Saves.

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