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Acquire the Gauntlets for Helsik: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
=== The Devil's Fee ===
=== The Devil's Fee ===
Once the party is aware of {{CharLink|Helsik}}, they can find her at the [[Devil's Fee]]. Inquiring about Helsik being a diabolist has her revealing that her true business is not in information or hellish curious. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. With a successful [[Persuasion]] check (DC 20), she waives the fee in lieu of the {{SmRarityItem|Gauntlets of Hill Giant Strength}}, which starts this quest.
{{CharLink|Helsik}}, can be found at the [[Devil's Fee]]. Inquiring about Helsik being a diabolist has her revealing that her true business is not in information or hellish curious. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. With a successful [[Persuasion]] check (DC 20), she waives the fee in lieu of the {{SmRarityItem|Gauntlets of Hill Giant Strength}}, which starts this quest.


[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]]
[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]]
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=== Meeting Hope ===
=== Meeting Hope ===
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]]
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]]
Once inside the House of Hope, a strange dwarf will appear to greet the party. She believes the party is in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is {{CharLink|Hope}}, and she is trapped in the prison. Only the  {{SmRarityItem|Orphic Hammer}} can release her from her bonds. She explains that the party has to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a  {{SmRarityItem|Debtor's Disguise}0 so that they can move about the House undetected.  
Once inside the House of Hope, a strange dwarf will appear to greet the party. She believes the party are in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is {{CharLink|Hope}}, and she is trapped in the prison. Only the  {{SmRarityItem|Orphic Hammer}} can release her from her bonds. She explains that it is necessary to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a  {{SmRarityItem|Debtor's Disguise}0 so that they can move about the House undetected.  


=== The Archives ===
=== The Archives ===
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The Gauntlets are in the Archives, as one of Raphael's newest acquisitions. They are in the northernmost corner of the room {{Coords|-6548|2939}}. The platform the Gauntlets are on is rigged with a pressure plate, so they can either be swapped out with another pair of gauntlets or the trap can be disarmed before the item is stolen. Then, the party can sneak off, as with stealing anything.
The Gauntlets are in the Archives, as one of Raphael's newest acquisitions. They are in the northernmost corner of the room {{Coords|-6548|2939}}. The platform the Gauntlets are on is rigged with a pressure plate, so they can either be swapped out with another pair of gauntlets or the trap can be disarmed before the item is stolen. Then, the party can sneak off, as with stealing anything.


If the party intends to steal either their {{SmRarityItem|Soul-Sworn Contract|override_icon=Soul-Sworn Contract.png|override_rarity=1}} in {{Quest|Escape the Deal}} or the Orphic Hammer in {{Quest|Deal with the Devil}} / {{Quest|Save Hope}}, then disarming the trap and sneaking to steal the Gauntlets is unnecessary, as the alarm goes off anyways once the Hammer/Contract is taken. Simply take them before leaving the room after taking the item.
If intending to steal either the {{SmRarityItem|Soul-Sworn Contract|override_icon=Soul-Sworn Contract.png|override_rarity=1}} in {{Quest|Escape the Deal}} or the Orphic Hammer in {{Quest|Deal with the Devil}} / {{Quest|Save Hope}}, then disarming the trap and sneaking to steal the Gauntlets is unnecessary, as the alarm goes off anyways once the Hammer/Contract is taken.  


=== Returning to Helsik ===
=== Returning to Helsik ===
Once the party has returned from Hell, Helsik demands the Gauntlets. The party can hand them over, refuse to do so, or attempt to pass a {{Ability Check|Deception|10}} to say that they don't have them. If the Gauntlets are handed over, they won't appear in Helsik's trading inventory and cannot be pickpocketed back. If the party refuses to hand them over, Helsik will permanently refuse to trade with the party member who did not fulfill the bargain. However, other party members can begin this same conversation with her fom the start. Additionally it is possible to deceive her (DC 10) by saying the party don't have the Gauntlets. On a successful roll she'll say that invalidates the bargain and demands a 20,000 gold payment for the trip. The party can pay off the gold fee instead of handing over the Gauntlets.  
Once returning from Hell, Helsik demands the Gauntlets. The party can hand them over, refuse to do so, or attempt to pass a {{Ability Check|Deception|10}} to say that they don't have them. If the Gauntlets are handed over, they won't appear in Helsik's trading inventory and cannot be pickpocketed back. If refusing to hand them over, Helsik will permanently refuse to trade with the party member who did not fulfill the bargain. However, other party members can begin the same conversation with her fom the start. Additionally it is possible to deceive her (DC 10) by saying the party don't have the Gauntlets. On a successful roll she'll say that invalidates the bargain and demands a 20,000 gold payment for the trip. The party can pay off the gold fee instead of handing over the Gauntlets. At this point it is possible to tell her the party will leave with the Gauntlets, can't afford the fee, or attempt a {{Ability Check|Intimidation|10}} by saying ''I just killed a devil in his own home. You really don't want to test my patience''. Intimidating her allows to the party to keep the Gauntlets and continue to trade with her.
 
At this point it is possible to tell her the party will leave with the Gauntlets, can't afford the fee, or attempt a {{Ability Check|Intimidation|10}} by saying "I just killed a devil in his own home. You really don't want to test my patience". Intimidating her allows to the party to keep the Gauntlets and continue to trade with her.


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