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Rescue the Tieflings: Difference between revisions

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→‎Walkthrough: Added minor links
(→‎Walkthrough: Added minor links)
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=== Finding the Tieflings ===
=== Finding the Tieflings ===
[[File:Moonrise Towers Prison Map Quest.jpg|thumb|Map of Moonrise Towers Prison.]]
[[File:Moonrise Towers Prison Map Quest.jpg|thumb|Map of Moonrise Towers Prison.]]
To find the tieflings' location, the party must go downstairs into the Moonrise Towers Prison at {{Coords|-173|-194}}. The entrance to the prison is east of the audience chamber, or it can be accessed outside by the docks. From the stairs entrance to the prison, go west and there is a hallway with prison cells. Move northwest and the tieflings are in the second cell to the right.
To find the tieflings' location, the party must go downstairs into the [[Moonrise Towers Prison]] at {{Coords|-173|-194}}. The entrance to the prison is east of the audience chamber, or it can be accessed outside by the docks. From the stairs entrance to the prison, go west and there is a hallway with prison cells. Move northwest and the tieflings are in the second cell to the right.


If the party attempts to speak to the tieflings, they are initially confronted by a guard, who says that no one is allowed to talk to the prisoners, who are property of {{CharLink|Balthazar}}. The party has three options to respond with:
If the party attempts to speak to the tieflings, they are initially confronted by a guard, who says that no one is allowed to talk to the prisoners, who are property of {{CharLink|Balthazar}}. The party has three options to respond with:
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If speaking with Lia, she explains that the [[Deep Gnome|Gnomes]] have some kind of plan, but she doesn't know the details. They're two cells down from the tieflings.
If speaking with Lia, she explains that the [[Deep Gnome|Gnomes]] have some kind of plan, but she doesn't know the details. They're two cells down from the tieflings.


{{CharLink|Wulbren}}, the gnome leader, is initially suspicious why someone who walks around the prison like they own the place would want to help him. If {{CharLink|Barcus Wroot|Barcus}} was saved in {{Quest|Rescue the Gnome}} and subsequently rescued with the Grymforge gnomes, the party has the option to say Barcus sent them. Wulbren is then persuaded without any checks needed. Otherwise, Wulbren can be persuaded by saying that they know the tieflings in the prison (DC 10), that the Absolute has no control over them (DC 6), or that they're a Flaming Fist secret agent (Deception DC 6).
{{CharLink|Wulbren}}, the gnome leader, is initially suspicious why someone who walks around the prison like they own the place would want to help him. If {{CharLink|Barcus Wroot|Barcus}} was saved in {{Quest|Rescue the Gnome}} and subsequently rescued with the [[Grymforge]] gnomes, the party has the option to say Barcus sent them. Wulbren is then persuaded without any checks needed. Otherwise, Wulbren can be persuaded by saying that they know the tieflings in the prison (DC 10), that the Absolute has no control over them (DC 6), or that they're a Flaming Fist secret agent (Deception DC 6).


=== Fleeing the Towers ===
=== Fleeing the Towers ===
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