Ad placeholder

Talk:Pyroquickness Hat: Difference between revisions

Jump to navigation Jump to search
Tags: New topic Source
Tags: Reply Source
 
Line 6: Line 6:


Is there a consensus on whether the pyroquickness hat works with monk "spells"? The Way of the 4 elements page lists specific features that are treated differently from spells, but there is no mention about this hat. [[User:Zlorfik|Zlorfik]] ([[User talk:Zlorfik|talk]]) 00:35, 22 July 2024 (CEST)
Is there a consensus on whether the pyroquickness hat works with monk "spells"? The Way of the 4 elements page lists specific features that are treated differently from spells, but there is no mention about this hat. [[User:Zlorfik|Zlorfik]] ([[User talk:Zlorfik|talk]]) 00:35, 22 July 2024 (CEST)
:It does not work with 4E "spells". The exact conditions to activate the hat are:
:<pre>(IsSpell() and not IsCantrip()) or IsAttackType(AttackType.MeleeSpellAttack)</pre>
:and
:<pre>HasDamageDoneForType(DamageType.Fire)</pre>
:So it can be activated by a non-cantrip spell {{em|or}} by a melee spell attack that does fire damage. The 4E abilities are not flagged as spells so they cannot satisfy the first requirement. Thus for them to activate the hat, the must satisfy the second condition (melee spell attack), but none do:
:* {{SAI|Fangs of the Fire Snake}} - Unarmed attack roll
:* {{SAI|Sweeping Cinder Strike}} - Saving throw, no attack roll
:* {{SAI|Embrace of the Inferno}} - Ranged spell attack roll
:* {{SAI|Touch of the Storm}} - Melee spell attack roll, but doesn't deal fire damage.
:Interestingly, it seems that cantrips like {{SAI|Fire Bolt}} {{em|can}} activate the hat when used with {{RarityItem|Daredevil Gloves}} that can turn ranged spell attacks into melee spell attacks. These gloves do not work with 4E spells either, though. [[User:NtCarlson|NtCarlson]] ([[User talk:NtCarlson|talk]]) 00:58, 22 July 2024 (CEST)

Navigation menu