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D&D 5e class changes: Difference between revisions
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This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3) | This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | ||
There will be rapid changes to these pages at BG3's launch, so leaving relevant | The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | ||
There will be rapid changes to these pages at BG3's launch, so leaving relevant comments with any edits are strongly encouraged. | |||
== [[Barbarian]] == | == [[Barbarian]] == | ||
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==== Path of Wild Magic ==== | ==== Path of Wild Magic ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== [[Bard]] == | == [[Bard]] == | ||
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==== [[College of Valor]] ==== | ==== [[College of Valor]] ==== | ||
* If a character uses [[Combat Inspiration]] to increase their Armor Class then it is a flat +4 bonus, rather than rolling the die. (Verification required on if this scales as [[Bardic Inspiration]] die increases). | * If a character uses [[Combat Inspiration]] to increase their Armor Class then it is a flat +4 bonus, rather than rolling the die. (Verification required on if this scales as [[Bardic Inspiration]] die increases). | ||
== [[Cleric]] == | == [[Cleric]] == | ||
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==== War Domain ==== | ==== War Domain ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== [[Druid]] == | == [[Druid]] == | ||
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==== Circle of Spores ==== | ==== Circle of Spores ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== [[Fighter]] == | == [[Fighter]] == | ||
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==== [[Eldritch Knight|Eldritch Knight Archetype]] Archetype ==== | ==== [[Eldritch Knight|Eldritch Knight Archetype]] Archetype ==== | ||
* Weapon Bond feature is not implemented. | * Weapon Bond feature is not implemented. | ||
== [[Monk]] == | == [[Monk]] == | ||
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==== Way of Shadow ==== | ==== Way of Shadow ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== [[Paladin]] == | == [[Paladin]] == | ||
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==== Oath of Vengeance ==== | ==== Oath of Vengeance ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== [[Ranger]] == | == [[Ranger]] == | ||
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==== Gloomstalker Archetype ==== | ==== Gloomstalker Archetype ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== [[Rogue]] == | == [[Rogue]] == | ||
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* Fast hands changed to grant an additional bonus action each round. | * Fast hands changed to grant an additional bonus action each round. | ||
* Second story work grants resistance to falling damage instead of climb speed. | * Second story work grants resistance to falling damage instead of climb speed. | ||
== [[Sorcerer]] == | == [[Sorcerer]] == | ||
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* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | * Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | ||
* Wild Magic: Water - Spawn a water puddle around caster. | * Wild Magic: Water - Spawn a water puddle around caster. | ||
== Warlock == | == Warlock == | ||
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==== [[The Fiend]] Patron ==== | ==== [[The Fiend]] Patron ==== | ||
* No changes | * No changes | ||
== [[Wizard]] == | == [[Wizard]] == | ||
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==== School of Transmutation ==== | ==== School of Transmutation ==== | ||
* Not in Early Access, this is a placeholder. | * Not in Early Access, this is a placeholder. | ||
== Related D&D 5e Rule Change Pages == | == Related D&D 5e Rule Change Pages == |