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Chapel Entrance: Difference between revisions

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Resolving the situation peacefully will reward 50 Experience, fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.
Resolving the situation peacefully will reward 50 Experience, fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.


== Getting into the Dank Crypt ==
== Getting into the Overgrown Ruins ==
=== Door to the Refectory ===
=== Door to the Refectory ===
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door.
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door.
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