Ad placeholder

Healing: Difference between revisions

Jump to navigation Jump to search
23 bytes removed ,  29 July
m
Removed class templates
mNo edit summary
m (Removed class templates)
Line 16: Line 16:


* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies.
* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies.
* '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the {{class|Cleric}}, {{class|Druid}} and {{class|Bard}} classes, and (less so) {{class|Paladin}}s and {{class|Ranger}}s. Most healing spells can target an ally or the caster.
* '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the [[Cleric]], [[Druid]] and [[Bard]] classes, and (less so) [[Paladin]]s and [[Ranger]]s. Most healing spells can target an ally or the caster.
* '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale from vendors and found as loot, and can be crafted via [[Alchemy]]. Rarer versions restore more hit points. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect.
* '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale from vendors and found as loot, and can be crafted via [[Alchemy]]. Rarer versions restore more hit points. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect.
* '''Class features''' - many classes and subclasses have features that can heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}).
* '''Class features''' - many classes and subclasses have features that can heal themselves (like the [[Fighter|Fighter's]] {{SAI|Second Wind}}) or others (like the Paladin's {{SAI|Lay on Hands}}).
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}.
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon|Water Myrmidon's]] {{SAI|Healing Vapours}}.
* Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances.
* Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances.
* Some '''[[conditions]]''', especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active.
* Some '''[[conditions]]''', especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active.

Navigation menu