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Escape the Nautiloid: Difference between revisions

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[[File:Prologue-07.jpg|thumb|right|Shadowheart Room]]
[[File:Prologue-07.jpg|thumb|right|Shadowheart Room]]
[[File:Prologue-08.jpg|thumb|right|Ceremorphosis Chamber]]
[[File:Prologue-08.jpg|thumb|right|Ceremorphosis Chamber]]
:''For detailed information, see {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}.''
In the center of {{CharLink|Shadowheart|Shadowheart's}} room are a sacrificed [[Sacrificed Cultist (High Elf)|high elf]] and [[Sacrificed Cultist (Human)|human]]. The control panel has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP.
In the center of {{CharLink|Shadowheart|Shadowheart's}} room are a sacrificed [[Sacrificed Cultist (High Elf)|high elf]] and [[Sacrificed Cultist (Human)|human]]. The control panel has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP.


Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest [[Rescue the Illithids' Captive|Rescue the Illithid's Captive]]. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can pass with a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an [[Eldritch Rune]]. The rune can be looted from a corpse on the far east side at {{coords|62|-355}}. After opening the pod, Shadowheart joins the party.
Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can pass with a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an [[Eldritch Rune]]. The rune can be looted from a corpse on the far east side at {{coords|62|-355}}. After opening the pod, Shadowheart joins the party.


If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel. If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue.
If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel. If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue.
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