1,484
editsAd placeholder
Inquisitor of the Absolute: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
m (→Combat) |
mNo edit summary |
||
Line 41: | Line 41: | ||
== Involvement == | == Involvement == | ||
=== Act Three === | === Act Three === | ||
Inquisitors make their first and only appearance during the battle for [[High Hall]] as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, | Inquisitors make their first and only appearance during the battle for [[High Hall]] as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, escorted by a {{CharLink|Mind Flayer}} and {{CharLink|Winged Horror}}, and will join combat whenever they are in range of the party. The third and last inquisitor is immediately encountered upon entering through the main gate, stationed by herself on the southern rampart. | ||
== Combat == | == Combat == | ||
Inquisitors are [[Dexterity]]-based [[Ranger|Rangers]], being mobile enemies capable of slowing down and harassing both the party and | Inquisitors are [[Dexterity]]-based [[Ranger|Rangers]], being mobile enemies capable of slowing down and harassing both the party and their {{SAI|Gather Your Allies (class action)|Gather Your Allies}} summons. They are easily able to disrupt [[Concentration|Concentrations]] through the use of their {{SmRarityItem|Arrow of Arcane Interference}}, and can render characters immobile through the use of {{SAI|Ensnaring Strike}}. | ||
=== Attacks and abilities === | === Attacks and abilities === |