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Permanent bonuses: Difference between revisions
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added information on Mirror of Loss bonus and penalty
Pleading6680 (talk | contribs) m (added information on Mirror of Loss bonus and penalty) |
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| [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief. | | [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief. | ||
Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice) to the Mirror of Loss in the House of Grief. | Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice) to the Mirror of Loss in the House of Grief. | ||
| Can be raised above 20 | | Can be raised above 20 (up to 24) | ||
If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. | If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. | ||
As of Hotfix #2.1, all the bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug. | As of Hotfix #2.1, all the bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug. | ||
Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed. | |||
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| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. || | | [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. || | ||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |