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== Introduction ==
== Introduction ==
Do you dream of achieving a whopping 69% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1.
This is a joke build based around getting as many crits as possible without hold person and other disablers.


== The Building Blocks ==
== The Building Blocks ==
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== Other Essentials ==
== Other Essentials ==
=== Feat Requirement: Spell Sniper ===
* '''Effect''': Adds a flat +1 to crit range.
* '''Note''': Despite the text saying it should only apply to spells it applies to all attacks


=== Elixir of Viciousness===
=== Elixir of Viciousness===
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| 15
| 15
|-
|-
| '''Spell Sniper'''
| '''Elixir of Viciousness'''
| +1
| +1
| 14
| 14
|-
|-
| '''Elixir of Viciousness'''
| '''Champion'''
| +1
| +1
| 13
| 13
|-
| '''Champion'''
| +1
| 12
|-
|-
| '''Result'''
| '''Result'''
| N/A
| N/A
| 12
| 13
|}
|}
== Calculating Your Damage Output ==
== Calculating Your Damage Output ==
We will be assuming you always hit because we'd need to factor in AC and all your attack mods
We will be assuming you always hit because we'd need to factor in AC and all your attack mods.
With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.
With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.


== FAQ ==
== FAQ ==
=== Why would I use this build? ===
=== Why would I use this build? ===
Because crit.
You get a lot of crits.


=== How well does this build perform? ===
=== How well does this build perform? ===
All I know is I must crit.
No idea, thought it'd be fun to make.


=== Bugs of Note ===
=== Bugs of Note ===
# The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells.
# The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for [[Morninglord's Radiance]] which grants an additional dice, which doubles on crit.
# The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit.
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