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Young Mud Mephit: Difference between revisions

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879 bytes added ,  6 September 2023
Up to date with full game release. Added attacks. Added notes and trivia.
(Attack added along with passives.)
(Up to date with full game release. Added attacks. Added notes and trivia.)
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{{ up to date | 2023-09-06 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{CharacterInfo
{{CharacterInfo
|title =
|title =
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|poison=Immune
|poison=Immune
|location =[[Sunlit Wetlands]]
|location =[[Sunlit Wetlands]]
}}'''Young Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature in [[Baldur's Gate 3]].
}}'''Young Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature created by [[Ancient Mud Mephit|Ancient Mud Mephits]] during [[Act One]] in the secluded Decrepit Sanctuary. Far weaker than their mature counterparts, they serve only to hinder whoever they attack through numbers and the muddy patches they leave behind in death. As a summoned creature, they give no [[Experience]] or drops.


== Attacks and Abilities ==
== Attacks and Abilities ==
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{{DamageText|2|Bludgeoning}}
{{DamageText|2|Bludgeoning}}
===Fly===
{{Action|Movement|m=3|ft=10}}
[[Fly]] movement at a {{Range|m=16|ft=60}}.
=== Mud Patch ===
When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
== Notes and Triva ==
* Despite having the [[Death Burst]] passive feature, it doesn't trigger when slain.
* Even though a few exist on the Decrepit Sanctuary, they do not award any experience and disappear as if they were a summon.
[[Category: Elementals]]
[[Category: Elementals]]
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