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Rage: Eagle Heart: Difference between revisions
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{{ActionPage | |||
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | |||
| summary = '''Rage: Eagle Heart''' is a | | description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable. | ||
| description = | | extra description = You can use {{SAI|Diving Strike}}. | ||
Foes also have {{Disadvantage}} on | Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
Rage ends early if you | | image = Rage Eagle Heart.webp | ||
| image = Rage Eagle Heart. | | cost = bonus, rage | ||
| cost = rage | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| condition = Rage: Eagle Heart | | condition = Rage: Eagle Heart | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition2 = Rage Impeded | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | | condition2 duration = Permanent | ||
| class learns at level | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |