Cyrel

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Cyrel is an Human NPC in Baldur's Gate 3. She is a companion of Anders, located in the Risen Road Toll House, and is willing to trade supplies.

Act One[edit | edit source]

Cyrel is one of Anders' companions in the Risen Road Toll House. She is apparently sworn to Tyr and is willing to trade with the player because, as she puts it, they've less mouths to feed since the gnolls jumped them.

If the player speaks to her again after discovering Anders is really a fallen Paladin and is pledged to Zariel, she'll drop the Tyr act and talk of Zariel instead.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold damage

Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Magic Missile.webp
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Thunderwave.webp
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Ray of Sickness.webp
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Possibly Poisoned Poisons the target.
CON Save
 Range: 18 m / 60 ft
Shield Spell.webp
Shield Shield ()

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft

Items[edit | edit source]

Shop[edit | edit source]

UID PLA_Tollhouse_SuppliesTrader
Cyrel sells general items, including supplies and consumables, but no equipment.

Stock[edit | edit source]

Cyrel always has these items in stock, since they've less mouths to feed.

Item Quantity Chance
Throwables Subtable 4-6 always
Thieves' Tools 3 always
Trap Disarm Toolkit 3 always
Scroll of Revivify 4 always
Gold [1] 200 - 1350 Always
  1. Gold for a normal trader from levels 1 to 6

Arrows[edit | edit source]

Rolls 4-6 times on the Special Arrow Subtable.

Quantity456
Chance 1/31/31/3
Item Quantity Chance
Level 1 - 5
Common Special Arrow Subtable 1 2/3
Uncommon Special Arrow Subtable 1 1/3
Level 6+
Common Special Arrow Subtable 1 1/4
Uncommon Special Arrow Subtable 1 1/4
Rare Special Arrow Subtable 1 2/4

The following is a list of all items from this table.


Throwables[edit | edit source]

Rolls 4-6 times on the Throwables Subtable.

Quantity456
Chance 1/31/31/3
Item Quantity Chance
Acid Vial 1 2/11
Alchemist's Fire 1 2/11
Smokepowder Bomb 1 2/11
Holy Water 1 2/11
Grease Bottle 1 3/11


Potions[edit | edit source]

Rolls 6-8 times on the Potion Table.

Quantity678
Chance 1/31/31/3
Item Quantity Chance
Healing Potion Table 1 5/8
Utility Potion Table 1 2/8
Elixir Table 1 1/8

The following is every potion from this table.

Supplies[edit | edit source]

The Poor Supply Table consists of 4-6 rolls on the following table. Including the Supply Pack, worth 61.4 Camp Supplies on average.

Quantity456
Chance 1/31/31/3
Item Quantity Chance
Drink Supply Table 1 1/11
Food Supply Table 2 1 1/11
Food Supply Table 3 1 3/11
Food Supply Table 4 1 2/11
Food Supply Table 5 1 2/11
Food Supply Table 6 1 1/11
Food Supply Table 7 1 1/11

In addition, always drops the following.

Item Quantity Chance
Supply Pack 1 Always


External links[edit | edit source]